Mushroom Kingdom Fusion Mushroom Kingdom Fusion (also known as MKFusion and MKF) is a fan game with modified Mario game play, crossed over with many different video game universes and elements.
The Development Team
Obreck Lars Luron Aura Del Gladiacloud Shodian NO Body
* An overall dark atmosphere and story. * Modified Mario-style gameplay, with SMB2 mechanics (veggie pulling, Subcon enemies) and guns. * A roster of playable characters, both from within the Mario universe and outside of the Mario universe. Each character will have their own unique powerup system and gameplay mechanics, adapted to fit within the Mario-based gameplay. * Extremely variable worlds and levels. Game worlds will feature a traditional Mario world at the beginning. Later worlds will be based off other video games. Other worlds will feature completely original levels. The plot centers around the Mario universe, with stories extending out to other video game universes and even an alternate version of our Earth.
This fangame began as a solo project by JudgeSpear, under the name Super Mario Fusion, on December 19, 2007. It is made in Game Maker 7 Pro. The game is based on the Super Mario Bros. Hello Engine 3 by Hello, heavily modified to meet the requirements of the game and to fix bugs.
After the release of v0.1 Beta RC2, several talented people offered their help to JudgeSpear, forming the Fusion Team. As of v0.4, JudgeSpear stepped down as an MKF dev member and has started on Super Mario Fusion, leaving the project in the hands of the MKFusion Team.
This forum has Contests started by the Development members for many different things. It also has calls for assistance for resources in MKFusion such as Sprites, Sounds, Backgrounds, etc. One notable contest is the Skin-a-Goomba contest. Contests will run for an indefinite time, even after the game's final release. Assistance requests will run for as long as it's needed.
The fangames featured on Fusion Fangaming are non-profit fan-based works.
All commercial games represented, including character likenesses,
graphic resources, sound effects, musical compositions, and level
designs, are properties of their respective owners, companies, and other