Author Topic: Using MKF Source 0.4 with Game Maker 8.1  (Read 1343 times)

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Offline MarioVariable3410

Using MKF Source 0.4 with Game Maker 8.1
« on: August 05, 2012, 12:32:07 pm »
Why every time that I want to play the Dev source, appears to me these error codes?



___________________________________________
ERROR in
action number 1
of Create Event
for object obj_fademaker:

Illegal argument count calling script "cleanmem_init".
Script requires 1 arguments, 0 have been supplied.

___________________________________________
ERROR in
action number 1
of Other Event: Game Start
for object obj_skipper:

Illegal argument count calling script "FMODinit".
Script requires 2 arguments, 1 have been supplied.

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_ninji:

Illegal argument count calling script "scr_E_standon".
Script requires 6 arguments, 2 have been supplied.

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_mettaur:

Illegal argument count calling script "scr_E_mirror".
Script requires 1 arguments, 0 have been supplied.

___________________________________________
ERROR in
action number 1
of  Step Event
for object obj_octorok:

Illegal argument count calling script "scr_E_standon".
Script requires 6 arguments, 2 have been supplied.

___________________________________________
ERROR in
action number 2
of Alarm Event for alarm 0
for object obj_musicplayer:

Illegal argument count calling script "FMODSoundLoop".
Script requires 2 arguments, 1 have been supplied.

Probably these aren't the unique error codes. PLZ! Help me!
« Last Edit: September 07, 2012, 01:27:41 pm by Cap'n Coconuts »

Offline Gibbering Mouther

Re: Bugs in MKF Dev Source 0.4
« Reply #1 on: August 05, 2012, 12:35:54 pm »
Are you using Game Maker 8.1? GM8.1 has stricter rules concerning script usage than 8.0 has, and MKF wasn't designed for that--especially not when the fourth dev source was made.
« Last Edit: August 05, 2012, 12:38:59 pm by Cap'n Coconuts »
"For a just man falleth seven times, and riseth up again: but the wicked shall fall into mischief." --Proverbs 24:16






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Re: Bugs in MKF Dev Source 0.4
« Reply #2 on: August 05, 2012, 12:38:18 pm »
You are using Game Maker 8.1. MKF's source has not been updated to fix the script call arguments requirement that 8.1 has.


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Offline MarioVariable3410

Re: Bugs in MKF Dev Source 0.4
« Reply #3 on: August 05, 2012, 12:55:30 pm »
Thanks for helped me. Fortunley, I have also Game Maker 7.0 Pro on my Mac. I can use it also in the Mac, right?
« Last Edit: August 05, 2012, 01:03:23 pm by MarioVariable3410 »

Offline Del

Re: Bugs in MKF Dev Source 0.4
« Reply #4 on: August 05, 2012, 01:07:00 pm »
You need to use GM 8.0 in a Windows PC. Sorry but that's how it is, blame YoYo games for the incompatibility.

Offline Gibbering Mouther

Re: Bugs in MKF Dev Source 0.4
« Reply #5 on: August 05, 2012, 01:15:18 pm »
You can just make levels in 8.1, then send the sources to a dev for testing. There is a .gm81 to .gmk converter on the 'net, so MKF devs can test any sources saved using GM 8.1.

The only way you can get 8.0 Pro now is through methods of dubious legality (and we're certainly not telling you how to do that).

You can, however, use GM 8.1 Standard with SMF:R's source (as far as I know; I got it to run but didn't do a whole lot of testing).
« Last Edit: August 05, 2012, 01:18:02 pm by Cap'n Coconuts »
"For a just man falleth seven times, and riseth up again: but the wicked shall fall into mischief." --Proverbs 24:16






Offline MarioVariable3410

Re: Bugs in MKF Dev Source 0.4
« Reply #6 on: August 05, 2012, 01:40:27 pm »
Yes, I know of what are you talking about the Game Maker 8.0 Pro. I want to try with this mode. Note that I am not one of those guys that do things like this every day. I do this thing one time then stop. (I am talking about the GM 8.0 Lite to Pro)

Offline samhamnam

Re: Bugs in MKF Dev Source 0.4
« Reply #7 on: September 07, 2012, 12:04:22 pm »
Same thing happend to me butt i redownloaded it and then it worked. Put the gmk file in your mkf 0.41 folder(with the real game).

Offline Gibbering Mouther

Re: Using MKF Source 4 with Game Maker 8.1
« Reply #8 on: September 07, 2012, 01:26:13 pm »
First, you must not be paying attention to what MarioVariable was actually talking about, as he had problems with illegal argument counts. This is ONLY caused by trying to use scripting practices that would have worked in earlier versions of Game Maker that don't work in 8.1. The presence of MKF 0.4.1's external files has nothing to do with it.

Secondly, this problem was already addressed by us devs a month ago. You have nothing to add to this topic, especially since you don't have your facts straight.

Regardless,



Speaking of illegal argument count, I just noticed something in my newly updated GM 8.1 Standard:

Now, there is an option in the Global Game Settings called "Throw an error when arguments aren't initialised correctly." When this setting is OFF, the strict argument rule for scripts added in 8.1 is ignored, meaning that one can use the dev source on 8.1 without any problems.
« Last Edit: September 07, 2012, 01:29:16 pm by Cap'n Coconuts »
"For a just man falleth seven times, and riseth up again: but the wicked shall fall into mischief." --Proverbs 24:16






Offline samhamnam

Re: Using MKF Source 0.4 with Game Maker 8.1
« Reply #9 on: January 05, 2013, 03:39:53 am »
I am using Game Maker 8.1 and the dev source works fine for me. And my Game Maker setings is not changed. But your problem can be a glitch in game maker.
« Last Edit: January 05, 2013, 03:42:30 am by samhamnam »

 

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