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Author Topic: Smash Bros. Crusade! (You are bored no longer!)  (Read 2620 times)

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Offline thefallenalchemist

Smash Bros. Crusade! (You are bored no longer!)
« on: July 16, 2012, 12:04:55 pm »
I was just looking around and ran into this monster of a game online. It's the CLOSEST that we will ever get to a Smash Bros game that actually looks, sounds, and plays like a Smash Bros game should. Enough of my talking. Go grab this game!



Game: http://www.gamefront.com/files/21368563/Smash_Bros_Crusade_ver._0.8.exe

Patch: http://www.mediafire.com/?9ddg5nsot30timu

http://www.smashboards.com/showthread.php?t=152960&











What is Super Smash Bros. Crusade?

Super Smash Bros. Crusade is a large project built from the ground up and started by three die-hard Smash Bros. fans, Phantom7, Falcon8r, and Dr.MarioX. Our goal is to create a Smash Bros. game packed with characters and stages from the most memorable video games of all time as well as create a Smash Bros. experience that combines the greatest features that all three official Smash Bros. games have to offer.

SSBC Development Team

Falcon8r - Programming, General Development
Phantom7 - Art and Graphics [May not be helping with development anymore] (Original poster of this thread)
Dr. MarioX - Spriting
Werekill - Miscellaneous [May not be helping with development anymore]
Dettadeus - Minor programming, Miscellaneous
Felipe_9595 - Character Balancing, Stage Programming
Jaklub - General Programming, Online Mode
(There are many other people helping out, but too many to list here. A full list will be included in the game's credits)




System Requirements

Windows 2000, Windows XP, Windows Vista or Windows 7
DirectX 8 or later
DirectX 8 compatible graphics card with at least 32MB of video memory
Pentium or equivalent processor
DirectX 8 compatible sound card
128 MB of memory or greater (noted only in official Game Maker help file documentation)
960×720 or greater screen resolution with 16-bit or 32-bit colors

Character List

DOWNLOAD AND SEE!



FAQs
What types of / How many characters will be included in this game? -- We have quite a lengthy list of fighters (the character roster will total 80 characters, plus alternate forms). There will be plenty of 3rd parties and new representatives from Nintendo games, along with a bonus -- 1 4th party (not originally from a video game series) representative that appears frequently in video games, and that is Goku.

What types of / How many stages are in this game? -- We also have quite a long stage list (app. 60-65) that includes a great variety of past (64, Melee, and Brawl) and original stages. The roster is being changed slightly, but will still be around 65 stages.

Will this game include and Online Play feature? -- It's actually very close to completion! It should be included with the next update.

What's this I hear about DLC? Is it like SSF2's expansions? -- After the game reaches version 1.0, there will be a series of patches under the name CrusaDLC. Each patch will contain five additional characters and a number of extra stages, and there will be 5 patches. This totals to 25 additional characters. One is already confirmed, four slots are reserved so that there will be one additional rep for Mario, Pokemon, Legend of Zelda and Kirby, and the last 20 are going to be decided by a massive poll. You might ask why these characters and stages aren't just added into the main game instead of being released as DLC. And I might answer that these are characters that would fit well in Crusade but are missing one key factor, such as having been on a Nintendo console (one of the requirements for the roster). The stages are really just whatever we have available and left over that fits.

How many hours a day does the team work on the game? -- There isn't a set amount of time. Personally, some days I may not touch the .gmk, others I might work on it as long as I'm awake. I plan to devote a lot of time to Project: Crusade, but I have a life too, you know! As for the rest of the team, it's still pretty choppy.

Which Smash Bros. game is SSBC going to resemble the most? -- Probably Melee. But some features showcased in Brawl are a part of this game (this does not include tripping!). Overall, though, it tries to be its own game, and it feels very much like that.

What resolution does SSBC run in? 960 x 720. However, we do have plans for making HD versions of the game that will run in 1920 x 1080 and 1280 x 720.

Will there be NASL in SSBC? Edges have a significant sweetspot area around them, mainly implemented to help out characters with shorter horizontal recovery. The sweetspot is approximately the size of Kirby's body. Also, note that you will auto-grab an edge if you walk off or roll off of it while DI'ing toward the stage.

Lol can I do SHDJCFFL in SSBC? Uhhh, not exactly, but I'll tell you this. Double jumps can be short-hopped. There is fast-falling, but it doesn't cancel upwards momentum. L-Cancelling is in the game as of v0.8. Some moves will autocancel in their last few frames as well.

Will there be [LOLrandom mehanic from other game series]? Mostly, the answer here is no. The game will have the mechanisms present in Melee, for the most part, but even these may only to be some extent.

How many moves do characters have? Here is a full list:
Jab
Forward, Up, and Down Tilts
Dash Attack
Nair, Fair, Bair, Uair, and Dair
Forward, Up, and Down Smashes
Grab
Forward, Back, Up, and Down Throws
Neutral B
Side B and Smash B (on some characters, such as Samus and Ryu)
Up B (and Smash Up B on few characters)
Down B
Edge Recovery Attack
Final Smash(es)

Examples of Smash B vs Side B - Samus Super Missiles vs. Homing Missiles, Ryu's EX Hurricane Kick vs. normal Hurricane Kick

How much Hitstun will attacks cause? The hitstun is somewhere between Melee and Brawl, leaning towards Melee, and it depends heavily on the attack being used. Also, throws have an intrinsic 3 extra stun frames which is just enough to allow some combos to occur. Many attacks have extra inherent hitstun, like Snake's Knee and Ryu's Down Tilt, but most normal attacks do not have much. So, for instance, Up Tilt juggling with Mario is mostly dependent on your opponent's failure to escape. This is not to say there are no true combos; in fact, every character in the game so far has at least two true attack strings that occur at specific damage percents. This game is not too combo-heavy, but it has a few. However, there is a combo-counter that lets you know when you successfully perform an attack string.

Are there Final Smashes / How do they work? Well, you have a Smash Gauge below your character's percent monitor on the screen, and this gauge fills up as you pound the living tar out of your enemies. It also fills up a little bit when you take damage, as well. When it's full, it will turn white and say ("FINAL SMASH!") That's your chance to pull out all the stops and unleash your character's ultimate attack. You can even adjust the amount of power the gauge will take to fill up in the VS Settings. The default is 200, but you can go as low as 50 and as high as 1000. 50 is a little ridiculous, though, so use wisely.

Is this a Flash game? Nope. We use Game Maker 7 Pro, for specific reasons, like ease of programming and knowledge of the GM language.

Will there be Mac Versions? Hopefully, but it may be a while before that's possible. As Windows (and Lynux) users, we'll have to get our hands on a Mac somehow in order to do that.

How can I insert my own music into the game? Simply insert an MP3 (.mp3) audio file into the SSBC/music/(stage name) folder. The audio file will play at the stage that corresponds to the folder you inserted it in (obviously). The game will display the name of the file - without the extension - at the beginning of a match. You can insert multiple files, and they will be selected randomly during gameplay.

I told myself I was just going to go through it once, and wound up playing classic mode three times through. Don't forget, this game has an ONLINE MODE, so you can get your ass handed to you by many other better players.
« Last Edit: July 16, 2012, 12:11:51 pm by thefallenalchemist »

Offline Chaos.Tiki

Re: Smash Bros. Crusade! (You are bored no longer!)
« Reply #1 on: July 16, 2012, 12:51:14 pm »
I'm downloading now, and will see if its any good.
I enjoy putting myself in exotic and awesome environments, then I make people play fan generated games they never knew existed.

Offline thefallenalchemist

Re: Smash Bros. Crusade! (You are bored no longer!)
« Reply #2 on: July 16, 2012, 01:48:59 pm »
I'll be the first to tell you - I've been playing the heck out of this one. Don't know how the online works, but as for the classic mode, it's polished really well. There are some special characters in the game that you definitely fight against, but don't get to play as.

To unlock Duck Hunt Dog - Beat the game once and then play the "Duck Hunt Stage"

To unlock King Porky - Beat the game with Ness and Lucas.

In addition to the 50,80, or 100 characters in the finished game, there will be a series of DLC that will add new characters and stages to the game, for free of course - and I think there's some sort of poll to determine who will be added. The thing about this project is that it's been relatively underground for quite some time. They didn't even really start promoting till about 0.8, with 1.0 being the final, of course.



Offline Chaos.Tiki

Re: Smash Bros. Crusade! (You are bored no longer!)
« Reply #3 on: July 16, 2012, 02:20:32 pm »
Well, I'll say that its good.  Now to see if it will play on my arcade machine....
I enjoy putting myself in exotic and awesome environments, then I make people play fan generated games they never knew existed.

Offline Aura

Re: Smash Bros. Crusade! (You are bored no longer!)
« Reply #4 on: July 16, 2012, 02:47:31 pm »
lol, I'll never understand the obsession with having Goku and/or Naruto in smash bros.

Offline Chaos.Tiki

Re: Smash Bros. Crusade! (You are bored no longer!)
« Reply #5 on: July 16, 2012, 03:09:20 pm »
Nor I.  And that Kamehameha is so spamable....

After programming it into the system I have one gripe.  Only 2 player local support.   :/
I enjoy putting myself in exotic and awesome environments, then I make people play fan generated games they never knew existed.

Offline Tiger Festival

Re: Smash Bros. Crusade! (You are bored no longer!)
« Reply #6 on: July 16, 2012, 03:11:16 pm »
@ Aura: While I'm a fan of Goku, I really don't see Goku fitting in SSB, and for a change I'm glad this game doesn't have Naruto in it. But still this game looks too much like a fanboy's joygasm. I like the official super Smash Bros. done by Nintendo. This game's roster has more 3rd party and anime characters than there are Nintendo. It's just ridiculous. Having maybe about 5% of the game's roster being 3rd party is fine, but more than 20% of the roster contains such. While this game is decent to play I don't find myself having much enjoyment from it.

Personally I think they should just focus more on what Nintendo characters they should add in before throwing in a bunch of Anime and 3rd party characters. That's just my two cents though. Have fun with the game guys.

Offline EPICwinner77

Re: Smash Bros. Crusade! (You are bored no longer!)
« Reply #7 on: July 16, 2012, 06:46:05 pm »
I actually downloaded this game about a week ago. :D The only complaint I have with it is it's difficulty. 

Offline JDogindy

Re: Smash Bros. Crusade! (You are bored no longer!)
« Reply #8 on: July 17, 2012, 08:01:26 am »
lol, I'll never understand the obsession with having Goku and/or Naruto in smash bros.

As do I.

I really don't get why every fan-made Smash Bros. game has to feature Goku, Naruto, & Uchina Sasuke in it.  I know that the GBA games may make good sprites for these games, but nonetheless...

Offline Wetwoo

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Re: Smash Bros. Crusade! (You are bored no longer!)
« Reply #9 on: July 17, 2012, 08:53:39 am »
This looks great. Now I await the day someone makes a 3D Smash Bros Engine where users can create their own characters and stages...kind of like a MUGEN engine but for Smash Bros. If I were to make such an engine, I'd call it Battle Infinity (無限 - むげん - mugen = Japanese for "infinity").


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Offline Warcheeso

Re: Smash Bros. Crusade! (You are bored no longer!)
« Reply #10 on: July 17, 2012, 10:29:47 am »
This looks great. Now I await the day someone makes a 3D Smash Bros Engine where users can create their own characters and stages...kind of like a MUGEN engine but for Smash Bros. If I were to make such an engine, I'd call it Battle Infinity (無限 - むげん - mugen = Japanese for "infinity").

ohh I would love this.. if I could just figure out how to add them XD I never DID figure out how to make a character and insert it into MUGEN  :lol: ahh well.. one can dream I suppose.

I have played earlier beta's of this, and I must say it is quite fun.. but yeah.. WHY Goku? Seriously x-x he just doesn't work for smash brothers. My Best player so far is Toad. Yoshi is kinda clunky to work with in this
« Last Edit: July 17, 2012, 10:31:40 am by Warcheeso »
My characters have no relation to Veggie Tales... just because some of them lack limbs does not mean they are related, inspired by, or knockoffs of Veggie Tales.

what? what shameless plug? I don't see a shameless plug!

"Life is a box of corn flakes. It's is full of different pieces that are never exactly the same, making each box a completely different experience.... I hate corn flakes." ~Warcheeso


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Offline G.M.M.

Re: Smash Bros. Crusade! (You are bored no longer!)
« Reply #11 on: July 17, 2012, 01:39:43 pm »
I have gotten this and I have played online, but you need hamachi and it is a bit laggy. Otherwise, it works perfectly! The only thing I don't like about the game is the feel of it. I don't know how to explain it, but it's almost like you stop fast after everything you do: Landing, stopping from running, using and attack that moves you, etc.

Click the pictures to expand and go to the link

Offline thefallenalchemist

Re: Smash Bros. Crusade! (You are bored no longer!)
« Reply #12 on: July 17, 2012, 05:42:30 pm »
There are going to be 80 characters. They have more characters to add from the smash series and other games. I never used Goku. I'm just not fond of that one in smash bros. But the rest of them are from games. The polls want Michael Jackson over Exio (Why?),Ryu and Chrono. I think these are part of their optional DLC.

I wish they would fix Ridley and Fox's sprites and stop trying to put music stars and assassin's creed characters in.

And they should stop with all the damned pocket monsters!

Offline Dettadeus

Re: Smash Bros. Crusade! (You are bored no longer!)
« Reply #13 on: July 18, 2012, 04:42:36 pm »
Yo guys, Dettadeus here (yes, the guy in the OP). For those of you too lazy to read the credits in the OP, I'm one of the head developers of Crusade and do a majority of the Public Relations junk, as well as some spriting, character balancing and coding.

Someone posted a link to this topic on our FB page so I figured I'd come and check it out, since I try to monitor the threads we have across various forums to make sure they're all up-to-date and all that.
Might as well answer some questions and post some additional information while I'm here.

In addition to the 50,80, or 100 characters in the finished game, there will be a series of DLC that will add new characters and stages to the game, for free of course - and I think there's some sort of poll to determine who will be added. The thing about this project is that it's been relatively underground for quite some time. They didn't even really start promoting till about 0.8, with 1.0 being the final, of course.

The roster is currently 80 characters plus 25 "DLC" characters who are currently being decided by a public poll (the two poll threads are located here and here, but you need to make an account on our forum to vote IIRC). We had a three-month long period last year from around October to January when character suggestions could be made and put onto the poll.
Some characters are already confirmed for DLC (something like 8 or 10? I don't remember exactly) and some are additional reps from a specific series (you can find the other threads elsewhere in that board) as well, so it's like the top 16 out of the polls I linked to become confirmed.

We haven't necessarily been "underground" for a while, it's just that there wasn't a huge amount of hype for Crusade until 0.8 came around with Online Mode and such.

Also 1.0 isn't going to be our final version, we'll probably go far beyond that before finishing the roster. It will likely have a completely finished, polished, and thoroughly-tested engine though.

lol, I'll never understand the obsession with having Goku and/or Naruto in smash bros.
I dunno why we have Goku either, the reasoning was something like "We thought having Goku would help diversify the roster and give DBZ fans something to be excited about. And, to justify his inclusion, he's been in quite a few games."
If it was my choice he'd be out, but we're trying not to cut any characters from the roster right now. He is the only fourth-party rep though (not counting weegee).

Nor I.  And that Kamehameha is so spamable....

After programming it into the system I have one gripe.  Only 2 player local support.   :/
I think we're planning on having four-player local support later on, it's just the issue of the keyboard not being big enough for four sets of hands, lol. More people are playing with gamepads nowadays though.

@ Aura: While I'm a fan of Goku, I really don't see Goku fitting in SSB, and for a change I'm glad this game doesn't have Naruto in it. But still this game looks too much like a fanboy's joygasm. I like the official super Smash Bros. done by Nintendo. This game's roster has more 3rd party and anime characters than there are Nintendo. It's just ridiculous. Having maybe about 5% of the game's roster being 3rd party is fine, but more than 20% of the roster contains such. While this game is decent to play I don't find myself having much enjoyment from it.

Personally I think they should just focus more on what Nintendo characters they should add in before throwing in a bunch of Anime and 3rd party characters. That's just my two cents though. Have fun with the game guys.
Yes, we do have quite a lot of third party characters, but Goku is the only fourth-party character we have in and we won't be adding any more. The main reason we have so many third parties (between 20 and 30 out of our 80 character roster, IIRC) is so that we can get a really big number of represented series. Not all the good video game series are made by Nintendo, so why not add some of them into the fray too?

There are going to be 80 characters. They have more characters to add from the smash series and other games. I never used Goku. I'm just not fond of that one in smash bros. But the rest of them are from games. The polls want Michael Jackson over Exio (Why?),Ryu and Chrono. I think these are part of their optional DLC.

I wish they would fix Ridley and Fox's sprites and stop trying to put music stars and assassin's creed characters in.

And they should stop with all the damned pocket monsters!

The Facebook polls don't actually decide anything, they're just one of our devs constantly getting bored instead of doing his work. >_>
The only polls that decide anything are on our forum, although the only constantly active ones right now are the DLC polls that I linked to above and the Stage Roster topic, which is a constantly ongoing discussion to decide what stages will be in the game.

And Pokemon is Nintendo's second largest series, right after Mario. What's the problem with having a lot of them?


Also, I might as well throw a link to the "Everything You Need to Know" thread in here as well. This has, well, everything you need to know about our Demo 0.8.
« Last Edit: July 18, 2012, 04:44:29 pm by Dettadeus »

Offline Chaos.Tiki

Re: Smash Bros. Crusade! (You are bored no longer!)
« Reply #14 on: July 18, 2012, 05:13:05 pm »
The 4 player thing sounds great, that would breathe more life for this game on my arcade machine. 

I cant play this on a keyboard.  But I use the keyboard keys to map my controllers.
I enjoy putting myself in exotic and awesome environments, then I make people play fan generated games they never knew existed.

 

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