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Author Topic: Mega Man Unlimited  (Read 5950 times)

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Offline StarsimsUniverse

Re: Mega Man Unlimited
« Reply #30 on: July 10, 2012, 06:30:24 am »
This looks like an awesome game. But let me ask you: What do you personally predict Starsims? When do you think will it come out? This year, early 2013?
Cannot wait to play this awesoome game! :)

I definately predict it coming out this year. Perhaps as early as late autumn. The goal is at least to get it out as late as Mega Man's Anniversary on December 17th. Its on the very final stretch. Close to bug fixing.

Weapons: Energy Shot, Dissapearing Block, Dissapearing Spike, Implosion.
Good Point: Elusive.
Bad Point: Sudden Dissapearances.
Likes: Puzzles.
Dislikes: Rush.
Quote: “Don’t trust your eyes, trust mine."

Offline N-Mario

Re: Mega Man Unlimited
« Reply #31 on: July 10, 2012, 11:10:06 am »
Interestingly enough, he has yet to send me a private beta of the game. He was at least supposed to show/give us a demo of at least 1 or 2 playable levels, but he never did that either. Sometimes I question his methods. :P

Offline TrinitroMan

Re: Mega Man Unlimited
« Reply #32 on: July 10, 2012, 12:52:42 pm »
Interestingly enough, he has yet to send me a private beta of the game. He was at least supposed to show/give us a demo of at least 1 or 2 playable levels, but he never did that either. Sometimes I question his methods. :P
And so do I...
...first, he changed the Title Theme multiple times, and now, he replaced my old portrait with a new, worse portrait...

My games:
-Super Marisa World FUSION (now with poll): http://fusionfangaming.spriters-resource.com/index.php/topic,848.0.html
-Super Mario Cave Story (on hold): *no link*

Weapons: Nitro Blast, Nitro Shower
Good Point: Gets the job done.
Bad Point: Unstable.
Likes: Explosions.
Dislikes: Hyperactive People.
Quote:  “Have a blast, MegaMan!”
(click to show/hide)
What I also support:
(click to show/hide)

Offline thefallenalchemist

Re: Mega Man Unlimited
« Reply #33 on: July 11, 2012, 03:26:29 pm »
Well, at any rate - maybe these things are for the best. After all, he is doing most of this game by hand, so I guess he wants to do what he feels is right for the game itself.

I just can't wait to play it. This might be the closest thing to a real Megaman game in the series since MM10.


Offline fighuass

Re: Mega Man Unlimited
« Reply #34 on: August 24, 2012, 09:24:05 am »
Is this game made in game maker?

Offline Queen Chrysalis

Re: Mega Man Unlimited
« Reply #35 on: August 24, 2012, 10:33:47 am »
Is this game made in game maker?

It's made in C++. Just like it says on the First. Post.
(click to show/hide)

Offline fighuass

Re: Mega Man Unlimited
« Reply #36 on: August 24, 2012, 10:44:25 am »
What is C++? I only know Brainfk, Actionscript LOLcode and GML.

Offline Gibbering Mouther

Re: Mega Man Unlimited
« Reply #37 on: August 24, 2012, 11:15:18 am »
What is C++? I only know Brainfk, Actionscript LOLcode and GML.

Go here.
"For a just man falleth seven times, and riseth up again: but the wicked shall fall into mischief." --Proverbs 24:16






Offline StarsimsUniverse

Re: Mega Man Unlimited
« Reply #38 on: August 29, 2012, 02:41:02 pm »
More progress on the game, MegaPhil's Todo list is shrinking rapidly. Phil has even released a new mini-trailer, showing off the robot master weapons and a cool new mock NES case and cartridge for the fangame, which can be viewed in greater detail on his Deviantart page.

Here's the how the progress of the game currently stands according to his Facebook page:

In progress:

- Wily boss #4

Done:

- All robot master stages and bosses are completed except minor details.
- Stage Select screen completed.
- Wily stages 70%
- Level enemies : 98% ( 1 left to do )
- MM Weapons ( 95% ):
- Rush Coil (Some bugs left to fix)
- Rush Jet (Some bugs left to fix)
- Comet Dash
- Glue Shot
- Rainbow Beam
- Yo-yo Cutter
- Tank Arsenal
- Yoku Attack
- Jet Missile
- Nitro Blast
- Nail Shield
- Cutscene engine
- Cutscenes
- Wily Boss #1
- Wily Boss #2
- Wily Boss #3
- Wily's Robot Master Teleporters
- Load game
- Pause Menu

Todo:

- Wily Castle Bosses ( 30% )
- Yoku Man Stage Maze Effect
- Menus ( Title, Save/Load, Options, Stage Clear )
- Shop - Shop-only items (Eddie Call, Beat Call, Energy balancer, Spike Shield)
- Fix Bugs

Here's the new Mini-Trailer, showing off the game case and new game footage.

<a href="http://www.youtube.com/watch?v=bTj-YbyKaMc" target="_blank">http://www.youtube.com/watch?v=bTj-YbyKaMc</a>

And here is the Boxart in all its glory.


(Right Click and View Image to see it in full size!)

Be sure to go to his deviantart page and his facebook and comment on how cool it is!

http://megaphilx.deviantart.com/#/d5czcz4

http://www.facebook.com/pages/MegaMan-Unlimited/114325318655039

Weapons: Energy Shot, Dissapearing Block, Dissapearing Spike, Implosion.
Good Point: Elusive.
Bad Point: Sudden Dissapearances.
Likes: Puzzles.
Dislikes: Rush.
Quote: “Don’t trust your eyes, trust mine."

Offline TheomanZero

Re: Mega Man Unlimited
« Reply #39 on: August 29, 2012, 05:38:36 pm »
What does the number under the life meter mean?

Offline Sum Gai

Re: Mega Man Unlimited
« Reply #40 on: August 30, 2012, 09:13:30 am »
Damn. He actually made the cardboard box and got the game cart sticker perfect.

I would love to have that box on my shelf:)


I've been waiting patiently for this game a long time, and I'm stoked. Can't wait for the release.

BTW Starsim, you need to congratulate the guy making those trailers. He is really good at building hype.
Quitters never win and winners never quit

Offline thefallenalchemist

Re: Mega Man Unlimited
« Reply #41 on: August 30, 2012, 11:31:09 am »
I seriously think, and still think that this will be an officially licensed game and will be ported to consoles in the future. Remember that the anniversary of MM is coming up soon, this is a great way to bring life back into the franchise.

They might even give the guy a job, and he might even meet Keiji.

This is beyond professional quality.

Offline KEM64

Re: Mega Man Unlimited
« Reply #42 on: August 30, 2012, 12:35:10 pm »
What does the number under the life meter mean?

Probably how many lives the player has in the game, like Mega Man 8.

This game could give Mega Man the comeback he needs. He's going to need it because Capcom seems to love making people wait or announce games that fans are not going to react well to (like that Mega Man Xover game for the IPhone).
Here's to 25 more years of fighting for everlasting peace!

Offline thefallenalchemist

Re: Mega Man Unlimited
« Reply #43 on: August 30, 2012, 02:50:28 pm »
According to all this info - this guy was approached by Capcom, given a vacation and met Keiji himself.

http://www.destructoid.com/the-joy-of-fan-games-pt-2-fan-game-heroes--233892.phtml

Yep. This guy's the savior of the megaman series, proving that one - yes one "mega fan" has the power to revive a whole franchise.

I'm pretty sure in addition to PC, the game will be running on all next gen platforms as well. It will also be an official release.

Offline KEM64

Re: Mega Man Unlimited
« Reply #44 on: August 31, 2012, 02:52:03 pm »
Oh, yeah. Wasn't Mega Man Unlimited originally called Mega Man 10 (before Capcom announced an actual Mega Man 10)?
Here's to 25 more years of fighting for everlasting peace!

 

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