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Author Topic: Mega Man Unlimited  (Read 6023 times)

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Offline TrinitroMan

Re: Mega Man Unlimited
« Reply #15 on: June 17, 2012, 01:34:37 am »
Those weapons sound like good ones so far.  It says Glue Shot does no direct damage, but what about the Robot Master who's weak to it?
Also, I find that title screen disconcerting . . .

Well, this Title Screan already existed in MegaMan Unlimited, when it was called MegaMan 10. It was made, so other can see, that this will be MegaMan's most dangerous adventure, which could even cost his life.

My games:
-Super Marisa World FUSION (now with poll): http://fusionfangaming.spriters-resource.com/index.php/topic,848.0.html
-Super Mario Cave Story (on hold): *no link*

Weapons: Nitro Blast, Nitro Shower
Good Point: Gets the job done.
Bad Point: Unstable.
Likes: Explosions.
Dislikes: Hyperactive People.
Quote:  “Have a blast, MegaMan!”
(click to show/hide)
What I also support:
(click to show/hide)

Offline Chaos.Tiki

Re: Mega Man Unlimited
« Reply #16 on: June 17, 2012, 11:46:30 am »
Well if you guyes want to have it tested before releasing it, you could put a copy on the beta tester boards and we could help identify some overlooked bugs.
I enjoy putting myself in exotic and awesome environments, then I make people play fan generated games they never knew existed.

Offline EvilMariobot

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  • Awards Has behaved for a whole year! (<20% warn, >0 rep, min. 400 posts) Made a topic that got 2,000 views. Created a custom character skin for any FF project (any version). Reported a significant number of bugs.
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Re: Mega Man Unlimited
« Reply #17 on: June 17, 2012, 05:56:01 pm »
It says Glue Shot does no direct damage, but what about the Robot Master who's weak to it?
A couple of RM weapons did no direct damage to enemies, yet harmed the bosses weak to it.
For example: Ice Slasher, Time Stopper, Spark Shock

Offline Discord Whooves

Re: Mega Man Unlimited
« Reply #18 on: June 17, 2012, 06:13:13 pm »
It says Glue Shot does no direct damage, but what about the Robot Master who's weak to it?
A couple of RM weapons did no direct damage to enemies, yet harmed the bosses weak to it.
For example: Ice Slasher, Time Stopper, Spark Shock
Even better examples, some bosses only took weakness damage from indirect attacks from weapons that can attack directly, like the Chill Spike and Commando Bomb.

Offline TheomanZero

Re: Mega Man Unlimited
« Reply #19 on: June 17, 2012, 08:56:43 pm »
It says Glue Shot does no direct damage, but what about the Robot Master who's weak to it?
A couple of RM weapons did no direct damage to enemies, yet harmed the bosses weak to it.
For example: Ice Slasher, Time Stopper, Spark Shock
I think I phrased that poorly . . . I meant: "Does it do direct damage to the Robot Master who's weak to it?"

Offline StarsimsUniverse

Re: Mega Man Unlimited
« Reply #20 on: June 19, 2012, 06:13:21 am »
Finally updated the first post with the Music Section. That should be it now for any old material in the first post. I'll only update it now for any "New Progress" made to the game. Phew! Quite alot of material there! Now I think I can focus on making my next thread about my upcoming "Mega Man World" Project.

Weapons: Energy Shot, Dissapearing Block, Dissapearing Spike, Implosion.
Good Point: Elusive.
Bad Point: Sudden Dissapearances.
Likes: Puzzles.
Dislikes: Rush.
Quote: “Don’t trust your eyes, trust mine."

Offline TrinitroMan

Re: Mega Man Unlimited
« Reply #21 on: June 19, 2012, 06:32:50 am »
YokuMan, can I have your permission to show that stuff at the Infinity MUGEN Forum (IMT)? Since MKF has been presented at the Video Games Discussion thread of IMT as well (not by me, though).

My games:
-Super Marisa World FUSION (now with poll): http://fusionfangaming.spriters-resource.com/index.php/topic,848.0.html
-Super Mario Cave Story (on hold): *no link*

Weapons: Nitro Blast, Nitro Shower
Good Point: Gets the job done.
Bad Point: Unstable.
Likes: Explosions.
Dislikes: Hyperactive People.
Quote:  “Have a blast, MegaMan!”
(click to show/hide)
What I also support:
(click to show/hide)

Offline StarsimsUniverse

Re: Mega Man Unlimited
« Reply #22 on: June 19, 2012, 06:49:50 am »
YokuMan, can I have your permission to show that stuff at the Infinity MUGEN Forum (IMT)? Since MKF has been presented at the Video Games Discussion thread of IMT as well (not by me, though).

Sure! You're welcome to it! You have my permission.

Weapons: Energy Shot, Dissapearing Block, Dissapearing Spike, Implosion.
Good Point: Elusive.
Bad Point: Sudden Dissapearances.
Likes: Puzzles.
Dislikes: Rush.
Quote: “Don’t trust your eyes, trust mine."

Offline TrinitroMan

Re: Mega Man Unlimited
« Reply #23 on: June 19, 2012, 07:07:56 am »
YokuMan, can I have your permission to show that stuff at the Infinity MUGEN Forum (IMT)? Since MKF has been presented at the Video Games Discussion thread of IMT as well (not by me, though).

Sure! You're welcome to it! You have my permission.
Thanks!

My games:
-Super Marisa World FUSION (now with poll): http://fusionfangaming.spriters-resource.com/index.php/topic,848.0.html
-Super Mario Cave Story (on hold): *no link*

Weapons: Nitro Blast, Nitro Shower
Good Point: Gets the job done.
Bad Point: Unstable.
Likes: Explosions.
Dislikes: Hyperactive People.
Quote:  “Have a blast, MegaMan!”
(click to show/hide)
What I also support:
(click to show/hide)

Offline thefallenalchemist

Re: Mega Man Unlimited
« Reply #24 on: June 19, 2012, 04:22:21 pm »
At this rate, it could be August before we get to play it. But heck, probably fall or winter to X the bugs.

Definitely worth the wait. I just can't wait to see what Capcom is going to think!

Offline StarsimsUniverse

Re: Mega Man Unlimited
« Reply #25 on: June 29, 2012, 10:03:55 am »
MegaPhil has updated with 11 new screenshots from Mega Man Unlimited. Now he's got the weapons coded he can finally show them off in said screenies.
You can hop straight to the Screenshot Folder on his Facebook Page, here.

PS. Finally get to see more of Yoku Man's level too, mwahahahaaa.

Weapons: Energy Shot, Dissapearing Block, Dissapearing Spike, Implosion.
Good Point: Elusive.
Bad Point: Sudden Dissapearances.
Likes: Puzzles.
Dislikes: Rush.
Quote: “Don’t trust your eyes, trust mine."

Offline N-Mario

Re: Mega Man Unlimited
« Reply #26 on: June 29, 2012, 04:04:41 pm »
Those are some pretty interesting screen shots. I can't wait to play this. :)

Offline StarsimsUniverse

Re: Mega Man Unlimited
« Reply #27 on: July 04, 2012, 01:32:03 pm »
Another new impressive screenie. The new Stage Select Screen. Possibly the final version of it too.


Weapons: Energy Shot, Dissapearing Block, Dissapearing Spike, Implosion.
Good Point: Elusive.
Bad Point: Sudden Dissapearances.
Likes: Puzzles.
Dislikes: Rush.
Quote: “Don’t trust your eyes, trust mine."

Offline Slit_Zurifa

Re: Mega Man Unlimited
« Reply #28 on: July 10, 2012, 01:16:28 am »
This looks like an awesome game. But let me ask you: What do you personally predict Starsims? When do you think will it come out? This year, early 2013?
Cannot wait to play this awesoome game! :)

Offline TrinitroMan

Re: Mega Man Unlimited
« Reply #29 on: July 10, 2012, 01:50:50 am »
I don't like my new portrait. It looks too much MvC3ish...

My games:
-Super Marisa World FUSION (now with poll): http://fusionfangaming.spriters-resource.com/index.php/topic,848.0.html
-Super Mario Cave Story (on hold): *no link*

Weapons: Nitro Blast, Nitro Shower
Good Point: Gets the job done.
Bad Point: Unstable.
Likes: Explosions.
Dislikes: Hyperactive People.
Quote:  “Have a blast, MegaMan!”
(click to show/hide)
What I also support:
(click to show/hide)

 

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