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Author Topic: Mega Man Unlimited  (Read 5959 times)

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Offline StarsimsUniverse

Mega Man Unlimited
« on: June 15, 2012, 11:27:59 am »
Mega Man Unlimited.



This first post is a basic overview of the game, additional posts in the thread will include more up to date news on the games progress and any other cool tidbits, like art and screenies.

The Official Mega Man Unlimited Trailer.                        French Mega Man Unlimited Commercial.

<a href="http://www.youtube.com/watch?v=eI6RcuG6HJo" target="_blank">http://www.youtube.com/watch?v=eI6RcuG6HJo</a>     <a href="http://www.youtube.com/watch?v=l6mgnktztTQ" target="_blank">http://www.youtube.com/watch?v=l6mgnktztTQ</a>

___________________________________

In Progress:

- Final Bosses and final sequence of events.  (Only final boss + cutscenes to finish)
- Targeting spot for Yoku Attack and Jet Missile. (Only x flipping of offset to fix)

Todo:

- Enemy projectiles reactions to Megaman's weapons. (Being able to destroy projectiles etc...)
- Pause Menu Energy and Weapon Tanks Functionality.
- Gameflow.  (Running out of lives takes you to game over, stages don't have a boss after beating him, etc...)
- Serialization.   (80% done (Gab))
- Boss Door colors. (per level)   (Shouldn't take long)
- Title Screen.
- Menus. (Main Menu, Options, Game Over, Save, Load, etc...)
- Shop Menu.
- Shop Exclusive Items. (Eddie Call, Spike Shield, Beat Rescue...)
- Weapon Absorb sequence. (Can't really do it in cutscene engine because of the various terrain layouts)
- CometWoman song final polish.   (Kevvviiinnn - Phil)
- (Ending) Cast Medley Song.  (Kevvviiinnn)
- (Ending) Cast Cutscene. (Need Medley Song)
- Fix bugs.

Done:

- All robot master stages and bosses are completed except minor details.
- Stage Select screen completed.
- Wily stages. 90%
- Level enemies: 100%
- MM Weapons. ( 95% ):
- Rush Coil. (Some bugs left to fix)
- Rush Jet. (Some bugs left to fix)
- Comet Dash.
- Glue Shot.
- Rainbow Beam.
- Yo-yo Cutter.
- Tank Arsenal.
- Yoku Attack. (Only Targeting Spot x flipping of offset to fix)
- Jet Missile. (Only Targeting Spot x flipping of offset to fix)
- Nitro Blast.
- Nail Shield.
- Cutscene engine.
- Cutscenes. (95% Done)
- Wily Boss #1.
- Wily Boss #2.
- Wily Boss #3.
- Wily's Robot Master Teleporters.
- Load game.
- Pause Menu.
- Robot Master Hurt VFX.
- Yoku Man Stage Maze Gameplay.
- Nail Shield Spread trajectories.
- Water Particle Effects. (Splash, Air Bubbles)
- Boss Health Meter Colors.
- Show Icons of Special Weapons above Megaman's head when switching weapons.

___________________________________

Overview.

Platform: PC.

Release: TBD.

Game made using C++ in Visual Studio.

Mega Man Unlimited is a fan-game by MegaPhilX. Music is provided by Kevvviiinnn, ThunderThouin and MegaPhilX. Direction, Art and Game Design is by MegaPhilX and Programming is by Jean-Simon Brochu, Gabriel LeBlanc, Jocelyn Perreault.

The game follows the classic Mega Man series. It mimics the 8-bit NES Mega Man games gameplay and overall design. It is similar to Mega Man 9 in design philosophy and of course, inspired by CAPCOM.

Since Mega Man 9 is very much inspired by Mega Man 2, Mega Man Unlimited draws alot of subtle similarities to Mega Man 3.

___________________________________

Plot.

The story of this game follows after any of the latest Mega Man games CAPCOM may produce.

In the year 20XX AD,

Dr Wily’s robots are rampaging through the world once again but the evil scientist shows up and confesses to Dr light that he didn’t want his robots to go berserk and has no clue why this is happening. Maybe he is not so evil after all...

Working with Dr Wily, Dr light finds out that a mysterious force is controlling Wily’s robots. But before having the time to think twice, a mysterious robot fires a shot at Mega Man and in a flash, kidnaps Dr Wily and teleports away.

MegaMan sets out to battle Wily’s creations once again, hoping to find out the truth about this mystery...

___________________________________

Mega Man Controls.

Mega Man controls just like the 8-bit NES games. Here are Mega Man’s basic moves:

The game should use any PC controller as well as the keyboard if the user doesn’t have a controller.

- Run – Press LEFT or RIGHT on the directional pad.
- Jump – Press the JUMP button.
- Fire Mega Buster – Press the ATTACK button. (Up to 3 shots on-screen at once.)
- Slide – Hold DOWN on the directional pad + Press the JUMP button.
- Charge Mega Buster - Hold down the ATTACK Button to charge up the Mega Buster and release to shoot. (Unlocked by beating the game once and entering a cheat at the title screen.)

The game avoids including the charge shot feature from the beginning to remain true to the early Mega Man games and force the player to use his weapons in a clever way. The charge shot makes many special weapons useless since it is so powerful.

___________________________________

Structure.

MMU will be comprised of 13 stages.

8 Robot Master Stages:
- Jet Man Stage.
- Tank Man Stage.
- Nail Man Stage.
- Nitro Man Stage.
- Glue Man Stage.
- Rainbow Man Stage.
- Comet Woman Stage.
- Yo-Yo Man Stage.

1 Secret Robot Master Stage:
- Yoku Man Stage. (Designed by StarsimsUniverse.)

4 Wily Captured Castle Stages.

___________________________________

Links to various Mega Man Unlimited Sources.

- megaphilx.com
- megaphilx.deviantart.com
- www.youtube.com/megaphilx
- http://www.facebook.com/pages/MegaMan-Unlimited/114325318655039

___________________________________

Related Links and News Stories:

- http://www.gamingnexus.com/FullNews/Mega-Man-Unlimited-one-step-closer-to-reality/Item25634.aspx (Update from Jeremy Duff of gamingnexus.com whom MegaPhil met at Captivate 2010!)
- http://www.rockmancorner.com/2012/02/mega-man-unlimited-trailer-debuts.html (Protodude's Rockman Corner Coverage.)
- http://www.destructoid.com/mega-man-unlimited-may-be-the-best-mega-man-fan-game-ever-222459.phtml (Article on Destructoid.)
- http://www.screwattack.com/mega-man-unlimited-game-you-are-looking (Article on Screwattack.com.)
- http://www.themmnetwork.com/2012/02/22/to-infinity-and-beyond-megaphilx-reveals-mega-man-unlimited-fan-game-trailer/ (Article on the Mega Man Network.)
- http://www.youtube.com/watch?v=2GR-f0PJ4TE (Trailer review on MainEventTV At around 29:10.)
- http://megaman.capcom.com/10/ (The Official Mega Man 10 Website, infamous for using artwork and sprites from MMU on their pages by mistake.)
- http://megaman.wikia.com/wiki/Mega_Man_Unlimited (The fangame was honoured with an article on the Mega Man Wiki!)
- http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MegaManUnlimited (Could never hope to escape the TVTropes Phenomenum!)
- http://tvtropes.org/pmwiki/pmwiki.php/YMMV/MegaManUnlimited (The mileage that might vary with some people.)

___________________________________

(Update: 16/06/2012)
ORIGINAL ARTWORK.

Here are all the Robot Masters in all their 8-bit Sprite Glory. However, I'm hearing rumours that Tank Man has been completed changed. We'll catch a glimpse of his new design soon when Phil releases new artwork of him on his Facebook and Deviantart pages soon.



Here's the original artwork and line-up, featuring the now demoted Hammer Man.


The Original image can be found here: http://megaphilx.deviantart.com/art/MMUnlimited-Old-Robot-Masters-100812467

Here is Comet Woman's first official picture.


The Original image can be found here: http://megaphilx.deviantart.com/art/MMU-New-Comer-CometWoman-125970839

___________________________________

DATA CARDS.

Here are each Robot Master's full art Data Cards.


The Original image can be found here: http://megaphilx.deviantart.com/art/JetMan-Data-Card-144526966


The Original image can be found here: http://megaphilx.deviantart.com/art/TankMan-Data-Card-146369853


The Original image can be found here: http://megaphilx.deviantart.com/art/NailMan-Data-Card-134868238


The Original image can be found here: http://megaphilx.deviantart.com/art/TrinitroMan-Data-Card-132623855


The Original image can be found here: http://megaphilx.deviantart.com/art/YokuMan-Data-Card-142442257


The Original image can be found here: http://megaphilx.deviantart.com/art/GlueMan-Data-Card-136516901


The Original image can be found here: http://megaphilx.deviantart.com/art/RainbowMan-Data-Card-132378104


The Original image can be found here: http://megaphilx.deviantart.com/art/CometWoman-Data-Card-136159134


The Original image can be found here: http://megaphilx.deviantart.com/art/Yo-YoMan-Data-Card-143111557

___________________________________

NEW ARTWORK.

Here is the latest artwork of the Robot Master's and their corresponding Silouette from the Trailer that matches it.


The Original artwork can be found here: http://megaphilx.deviantart.com/art/JetMan-308506438


Tank Man's Artwork has yet to be released.


Nail Man's Artwork has yet to be released.


The Original artwork can be found here: http://megaphilx.deviantart.com/art/TrinitroMan-306826169


The Original artwork can be found here: http://megaphilx.deviantart.com/art/YokuMan-302712231


The Original artwork can be found here: http://megaphilx.deviantart.com/art/GlueMan-307300159


Rainbow Man's Artwork has yet to be released.


The Original artwork can be found here: http://megaphilx.deviantart.com/art/Comet-Woman-293295428


Yo-Yo Man's Artwork has yet to be released.

___________________________________

ROBOT MASTER WEAPONS.

Here is the artwork for Mega Man's array of weapons in Mega Man Unlimited. (I'll update as more pics surface.)


The Original artwork can be found here: http://megaphilx.deviantart.com/art/Weapon-Jet-Missile-308506315


The Original artwork can be found here: http://megaphilx.deviantart.com/art/Weapon-Nitro-Blast-306825704


The Original artwork can be found here: http://megaphilx.deviantart.com/art/Weapon-Yoku-Attack-302711941


The Original artwork can be found here: http://megaphilx.deviantart.com/art/Weapon-Glue-Shot-307299943


The Original artwork can be found here: http://megaphilx.deviantart.com/art/Weapon-Comet-Dash-293295029

___________________________________

SCREENSHOTS.
The Original high quality versions of these screenshots can be found in MegaPhil's Facebook page: Here.

























___________________________________

MUSIC.

There will definately be an official soundtrack released sometime around the time MMU is finished, but for now, here are some of the tracks found on Youtube by the game's various song artists. Be aware that some of these tracks may have altered since these early versions or changed completely.

INTRO.

The Tracks from the Intro include:
- City, Work Together and Crisis.
The old versions of these tunes can still be heard in Phils old "Mega Man Unlimited - Story Intro" Video.
http://www.youtube.com/watch?v=6A_fteUvsgw

TITLE.

- The Title Track has changed many times during the course of the last 5 years. This is the latest version shown online. But is not the final version, to be sure. ;)
http://www.youtube.com/watch?v=PZ_-nrTJ3ME
(However, there is a sneak peek at the new Title theme in the last few seconds of the new Trailer. From 1:49 onwards.)

STAGE SELECT, TANK MAN, BOSS THEME, WEAPON GET.

- The Old Stage Select Theme can be found in this video. Tank Man's original Theme, The Boss Theme and the Weapon Get theme can also be found here.
http://www.youtube.com/watch?v=COE5QzDV4ho

JET MAN.

- This is Jet Man's old theme. I hear that it has been recently changed, who knows what it will sound like now?
www.youtube.com/watch?v=EeFz2yaJLY4

NAIL MAN.

- This is the most recent version online of Nail Man's Theme. This one has been through many changes too and the final version is quite different to this too.
http://www.youtube.com/watch?v=WNDmyzwE-T4

TRINITRO MAN.

- Again, another tune that has gone through quite a change since this version was put online. Quite a few surprised instore once the official soundtrack is released.
http://www.youtube.com/watch?v=ERVHo0As4p0

YOKU MAN.

- The dreaded Theme Tune to Yoku Man's stage. Don't Trust Your Eyes... and ears as these theme fwooops along while you play.
http://www.youtube.com/watch?v=iFJe7AEBvC0

GLUE MAN.

- A funky tune I've always liked, the music really does sound like its dripping.
http://www.youtube.com/watch?v=w_ssHY0_MDo

RAINBOW MAN.

- One can only fathom the horror in store when you play this level. The Quick Man beams have returned!
http://www.youtube.com/watch?v=V3WAd9OSHO4

COMET WOMAN.

- The ice cold beauty and her spacey theme tune!
http://www.youtube.com/watch?v=wtmzwnbhVd4

YO-YO MAN.

- The tune voted the favourite among fans of MMU. It even made it as the Trailer's music.
http://www.youtube.com/watch?v=B3O10aoktog

GAME OVER THEME.

- Its inevitable, all beginner players of MMU will hear this theme at least once.
http://www.youtube.com/watch?v=aKPVyL2RJS4

CAPTURED WILY CASTLE INTRO AND STAGE 1.

- What terror awaits you in the first stage on the final stretch? Who has kidnapped Wily and why?
http://www.youtube.com/watch?v=2MVAKov6Zn0

CAPTURED WILY CASTLE BOSS THEME.

- Its a Wily Stage Boss! What could it possibly be? These bosses are some of the best kept secrets of the game and they're awesome and epic too!
http://www.youtube.com/watch?v=hKkgMiF5q0s

CAPTURED WILY CASTLE STAGE 2.

- Deeper and deeper you go into the castle.
http://www.youtube.com/watch?v=cyrdHDTIAoQ

CAPTURED WILY CASTLE STAGE 3.

- I love how each stage song gets more and more foreboding as you get deeper into the castle. Its as if this adventure won't end well....
http://www.youtube.com/watch?v=jLiyrFRC7q4

CAPTURED WILY CASTLE STAGE 4.

- The final stage. The Boss Gauntlet. You know the deal. But who is the final Boss?
http://www.youtube.com/watch?v=pYPPjpBaRYs

UNKNOWN SONG.

- This song is a mystery. Is it end credits music? A secret Stage? Or Something else?
http://www.youtube.com/watch?v=PXnxG3FCVEY

MEDLEY.

- Kevvviiinnn's awesome medley of all the levels.
http://www.youtube.com/watch?v=-9aBeBvsVws

FAN REMIXES.

http://www.youtube.com/watch?v=Yf0QGoBj1y4 (Tank Man Remix by Thunder Ninja 3000)
http://www.youtube.com/watch?v=Uq65UMhF6kc (Yoku Man Remix by DSKA)
http://www.youtube.com/watch?v=AKbWVZLh2bU (Glue Man Remix by CandentPallor)
http://www.youtube.com/watch?v=G5RWQ4gCf-Y (Wily Stage One Chiptuned by Kevvviiinnn)
http://www.youtube.com/watch?v=QitLZER-LsE (Comet Woman Remix by NewAgeRetroGamer)
« Last Edit: January 01, 2013, 01:58:30 pm by StarsimsUniverse »

Weapons: Energy Shot, Dissapearing Block, Dissapearing Spike, Implosion.
Good Point: Elusive.
Bad Point: Sudden Dissapearances.
Likes: Puzzles.
Dislikes: Rush.
Quote: “Don’t trust your eyes, trust mine."

Offline TwinTails

Re: Mega Man Unlimited
« Reply #1 on: June 15, 2012, 11:50:00 am »
This looks amazing! I'm shocked that I'm saying this but, this might put Megaman 3-10 to shame, Capcom should try to bring back Megaman and take notes considering that I heard they support fangames.

Quote from: Wikipedia
Meanwhile, Capcom has featured Peter Sjöstrand's Mega Man 2.5D fangame in their community site more than once. More recently, Capcom Senior Vice President Christian Svennson has stated that, while they legally can't sanction fangames, they won't proactively go after them either.
« Last Edit: June 15, 2012, 11:56:23 am by TwinTails »
ask me anything on here:
http://www.formspring.me/PlayWithMahDS

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Offline TheomanZero

Re: Mega Man Unlimited
« Reply #2 on: June 15, 2012, 11:58:24 am »
In the year 20XX AD,

Dr Wily’s robots are rampaging through the world once again but the evil scientist shows up and confesses to Dr light that he didn’t want his robots to go berserk and has no clue why this is happening. Maybe he is not so evil after all...

Working with Dr Wily, Dr light finds out that a mysterious force is controlling Wily’s robots. But before having the time to think twice, a mysterious robot fires a shot at Mega Man and in a flash, kidnaps Dr Wily and teleports away.

MegaMan sets out to battle Wily’s creations once again, hoping to find out the truth about this mystery...
Wow.  Dr. Wily has sunk to new lows.  And yet, that's entirely in character for him.
This looks great.  I especially like those Robot Master bios, and it sounds like there will be an interesting set of weapons (which is really the most important part of a Mega Man game).
By the way, have you considered adding special weapon cycle buttons?

Offline Wetwoo

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Re: Mega Man Unlimited
« Reply #3 on: June 15, 2012, 12:58:27 pm »
It's such a shame that Capcom has pretty much disowned Mega Man because of the abrasion it had against Keiji Inafune (so I heard). At least the fans can provide us with fan-made games that keep the spirit of the originals.


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Offline TrinitroMan

Re: Mega Man Unlimited
« Reply #4 on: June 15, 2012, 01:50:04 pm »
It's such a shame that Capcom has pretty much disowned Mega Man because of the abrasion it had against Keiji Inafune (so I heard). At least the fans can provide us with fan-made games that keep the spirit of the originals.
Amen to that. And I'm proud to be one of the RobotMasters from this game (by the way, Splyser became YoyoMan).

My games:
-Super Marisa World FUSION (now with poll): http://fusionfangaming.spriters-resource.com/index.php/topic,848.0.html
-Super Mario Cave Story (on hold): *no link*

Weapons: Nitro Blast, Nitro Shower
Good Point: Gets the job done.
Bad Point: Unstable.
Likes: Explosions.
Dislikes: Hyperactive People.
Quote:  “Have a blast, MegaMan!”
(click to show/hide)
What I also support:
(click to show/hide)

Offline StarsimsUniverse

Re: Mega Man Unlimited
« Reply #5 on: June 15, 2012, 04:50:49 pm »
By the way, have you considered adding special weapon cycle buttons?

Don't worry you'll be able to quick cycle through the special weapons like you could in MM10. Phil recently mentioned so on his Facebook Page.

Weapons: Energy Shot, Dissapearing Block, Dissapearing Spike, Implosion.
Good Point: Elusive.
Bad Point: Sudden Dissapearances.
Likes: Puzzles.
Dislikes: Rush.
Quote: “Don’t trust your eyes, trust mine."

Offline Splyser

Re: Mega Man Unlimited
« Reply #6 on: June 15, 2012, 09:43:02 pm »
This looks like an awesome game. I can't wait to be able to play it. Speaking of which, when will the game be playable? Is there going to be any demos?

Oh, and I like Yo-yo Man. He's cool. :kamina:

Go Luigi Go!

Offline StarsimsUniverse

Re: Mega Man Unlimited
« Reply #7 on: June 16, 2012, 06:35:23 am »
This looks like an awesome game. I can't wait to be able to play it. Speaking of which, when will the game be playable? Is there going to be any demos?

Oh, and I like Yo-yo Man. He's cool. :kamina:

I'm not too sure, from the sounds of it, he's waiting till everything physics-wise and content-wise, is completed. He may release a 2 level demo for bug testing purposes to a select few, then release the whole thing afterwards. Thats a guess though.

Anyway, I'll soon be updating this thread with some more info on the game, sprites, art, etc. Maybe I'll link to the music too. But keep in mind that some of the tracks are out-of-date and have recently been changed or improved. Another thing Phil wants to keep a secret until release: never heard before music.

Weapons: Energy Shot, Dissapearing Block, Dissapearing Spike, Implosion.
Good Point: Elusive.
Bad Point: Sudden Dissapearances.
Likes: Puzzles.
Dislikes: Rush.
Quote: “Don’t trust your eyes, trust mine."

Offline StarsimsUniverse

Re: Mega Man Unlimited
« Reply #8 on: June 16, 2012, 09:02:06 am »
I've updated the first post with more artwork. I'm even including the links to the original locations of the art. Be sure to visit MegaPhilX's deviantart channel and comment on these awesome pics! You can also find most of these pics on his Facebook Page too.

Weapons: Energy Shot, Dissapearing Block, Dissapearing Spike, Implosion.
Good Point: Elusive.
Bad Point: Sudden Dissapearances.
Likes: Puzzles.
Dislikes: Rush.
Quote: “Don’t trust your eyes, trust mine."

Offline TheomanZero

Re: Mega Man Unlimited
« Reply #9 on: June 16, 2012, 12:01:47 pm »
That artwork is beautiful.  And it really matches the style of the official Mega Man artwork!

Offline TrinitroMan

Re: Mega Man Unlimited
« Reply #10 on: June 16, 2012, 01:50:40 pm »
That artwork is beautiful.  And it really matches the style of the official Mega Man artwork!
I second that!

My games:
-Super Marisa World FUSION (now with poll): http://fusionfangaming.spriters-resource.com/index.php/topic,848.0.html
-Super Mario Cave Story (on hold): *no link*

Weapons: Nitro Blast, Nitro Shower
Good Point: Gets the job done.
Bad Point: Unstable.
Likes: Explosions.
Dislikes: Hyperactive People.
Quote:  “Have a blast, MegaMan!”
(click to show/hide)
What I also support:
(click to show/hide)

Offline StarsimsUniverse

Re: Mega Man Unlimited
« Reply #11 on: June 16, 2012, 06:11:17 pm »
I've updated with Robot Master Weapon Art and some awesome screenshots too. Only thing left to catch up on is the music, which I'll update in due time.... Then I'll constantly update as new art is made and I'll also report back when new progress is made on the game too.

Weapons: Energy Shot, Dissapearing Block, Dissapearing Spike, Implosion.
Good Point: Elusive.
Bad Point: Sudden Dissapearances.
Likes: Puzzles.
Dislikes: Rush.
Quote: “Don’t trust your eyes, trust mine."

Offline EvilMariobot

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Re: Mega Man Unlimited
« Reply #12 on: June 16, 2012, 06:34:55 pm »
Plenty of room for a second skull on that map.

Offline StarsimsUniverse

Re: Mega Man Unlimited
« Reply #13 on: June 16, 2012, 07:08:20 pm »
Plenty of room for a second skull on that map.

*cough* >.> Ahem.. Anyway... While I've been updating this thread with awesome pics, it turns out Phil updated his To Do list again. Here's where things stand now... Looking REALLY good. Not alot left at all.

Progress so far:

- All robot master stages and bosses are completed except minor details.
- Stage Select screen completed.
- Wily stages 60%.
- Level enemies : 98% ( 1 left to do )
- MM Weapons ( 85% ):
- Rush Coil.
- Rush Jet.
- Comet Dash.
- Glue Shot.
- Rainbow Beam.
- Yo-yo Cutter.
- Tank Arsenal.
- Yoku Attack.
- Jet Missile.
- Nitro Blast.
- Nail Shield ( 40% )
- Cutscene Engine.
- Cutscenes.
- Wily Boss #1.

Todo:
- Wily Castle Bosses. ( 75% )
- Menus.
- Save/Load.
- Shop.
- Fix Bugs.
- Wily's Robot Master Teleporters.

Weapons: Energy Shot, Dissapearing Block, Dissapearing Spike, Implosion.
Good Point: Elusive.
Bad Point: Sudden Dissapearances.
Likes: Puzzles.
Dislikes: Rush.
Quote: “Don’t trust your eyes, trust mine."

Offline TheomanZero

Re: Mega Man Unlimited
« Reply #14 on: June 16, 2012, 08:48:55 pm »
Those weapons sound like good ones so far.  It says Glue Shot does no direct damage, but what about the Robot Master who's weak to it?
Also, I find that title screen disconcerting . . .


 

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