TrinitroMan:
Hello everyone, TrinitroMan is here once again, and this time, I'm working on another Mario fangame, but this time, on Hello Engine 5.1! Here are some screenies:
Also, here is what I have done so far: Multi character system: 100% -Marisa: 99% -Alice: 0% -???: 0% NPC system: 80% (there's a serious bug) SMB2 enemies (including bosses): 85% (needs StiltGuy, FryGuy and bug fixes on Albatoss) Super Item System: 0% Subspace System: 50%
And here is the world list: W1: Mushroom Kingdom (click to show/hide)World 1-1 (Grass Gradiation): 100% World 1-2 (Nipper Nitpicks): 90% (still need to code the wandering nipperplant) World 1-3 (Brick Break): 90% (almost there) World 1-4 (Goomba Underground): 95% (completely revamped, main level design completed, needs bug fix on NPC and bonus rooms) Toad Town: ??% World 1-Fort (Fort Koopa): 60% (level design mostly completed) World 1-5 (Shoewalk on the Grass): 99% (needs tweaking) W2: Sarasaland (SML1-3 and Wario Land 2-4) (click to show/hide)World 2-1 (Birabuto Begins): 1% W3: Dreamful Skies (SMB2 and Paper Mario) (click to show/hide)W4: Celsius Kingdom (fire & ice) (click to show/hide)W5: Isla Delfino (click to show/hide)W6: Industrial Square (click to show/hide)W7: Tainted Toadstool (click to show/hide)World 7-1 (Foul Fungi): 90% W8: Koopa Kingdom (click to show/hide)Bonus World (W9): Gensokyo (click to show/hide) I hope, you like it.
(click to show/hide)Currently, the team consists of three people: -TrinitroMan (coding and level design) -EvilMariobot (Touhou Major Characters spriting) -Kirbio (Touhou Minor Characters (enemies) spriting and hopefully Sphere Doomer) EDIT:Okay, first poll is up. Which suit should be Marisa's "Fire Flower"-typed Super Item? There are two options: -Reimu: There are several reasons, why I choose that as an option: 1. Albeit NOT being a fire-typed Touhou character, she has as a fire-typed spellcard as her only elemental attack (characters like Patchouli and Mima have multiple elemental attacks). The Fantasy Orb is basically Reimu shooting 6 explosive mulitcolored fireballs. 2. Marisa had a Reimu suit in New Super Marisa Land. With that suit, Marisa can do Reimu's trademark Spell Card "Fantasy Orb", which are basically 6 multicolored fire orbs, that fly onto enemies and explode on impact.
-Yuki: http://en.touhouwiki.net/wiki/Yuki Together with Mai, she is the boss of the Fourth Stage of Mystical Square (thanks goes to Vaike at Super Mario Boards for giving me the idea). That could work too, because: 1. She IS a fire-typed Touhou character 2. She bears a strong resemblance with Marisa, allowing me to just recolor the Marisa sprite for that suit. With that suit, Marisa can do Yuki's last Spellcard, which will here function like Reimu's Fantasy Orb, but with normal fire orbs instead of multicolored ones.
Eitherway, this poll will last 5 days. Until then, happy voting! :D
smbmaster99:
You do plan on modifying the engine to make it feel more unique than most other Hello Engine-made fangames, yes?
TrinitroMan:
--- Quote from: smbmaster99 on June 08, 2012, 11:49:54 am ---You do plan on modifying the engine to make it feel more unique than most other Hello Engine-made fangames, yes?
--- End quote --- Yep, and you will notice, that many ideas came from Kirby's Return to Dreamland, such as super power-ups and the subspace emmisary, but in the style of the Mario games. It will also contain a health system and 3 playable characters (??????, ????? and ?????).
EvilMariobot:
I think you may need to give up a bit more information on this game if you want to encourage potential volunteers.
TrinitroMan:
--- Quote from: EvilMariobot on June 08, 2012, 05:35:28 pm ---I think you may need to give up a bit more information on this game if you want to encourage potential volunteers.
--- End quote --- I would, but I can't say out in the open, who will be playable, since I don't have the required sprites... ...however, I could PM you, who needs to be sprited, but you have to keep it like a secret to everyone else. EDIT: Maybe I don't have the needed sprites but I already started to make some anim seperations, having a idle anim, a walk anim, a spin anim and a warp anim (originally, the idle anim & walk anim and the spin anim & warp anim were 1 anim each, now they're 2 anims each).