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Author Topic: Checkpoints Should Survive Shutdowns and Resets  (Read 911 times)

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Offline Bahmo

Checkpoints Should Survive Shutdowns and Resets
« on: April 17, 2012, 02:16:22 am »
 >:( I am mad.

 >:( >:( I am really mad.

Why am I mad?  Because I just spent an hour going through a very difficult level, and I was almost done with it.  Then, the game froze.

When I reloaded, all of my progress in the level was lost.  And it's a wonder I didn't wake up my whole dorm with loud expletives.  Seriously; what kind of injustice is that?!  I just got screwed over through no fault of my own!

So yeah.  Please patch the game so checkpoints maintain through game saves!

Offline EvilMariobot

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Re: Checkpoints Should Survive Shutdowns and Resets
« Reply #1 on: April 17, 2012, 05:26:37 pm »
I agree with this.

I did notice that red coins are saved by the save function, yet your actual progress in the level isn't. I found that odd.

Offline Chaos.Tiki

Re: Checkpoints Should Survive Shutdowns and Resets
« Reply #2 on: April 17, 2012, 05:52:35 pm »
I too would agree with this.  Stages like Zebes might get troublesome for time starved individuals.
I enjoy putting myself in exotic and awesome environments, then I make people play fan generated games they never knew existed.

Offline EPICwinner77

Re: Checkpoints Should Survive Shutdowns and Resets
« Reply #3 on: April 17, 2012, 06:43:24 pm »
Me too. I had almost completed warts nightmare when my computer froze >:(.

Offline ragnarok_city

Re: Checkpoints Should Survive Shutdowns and Resets
« Reply #4 on: April 18, 2012, 02:13:21 am »
well i agree in the red coin thing that i must not be saved and u can get them all over and over again but well the check point saving is kinda more complicated issue

Offline Triggerpigking

Re: Checkpoints Should Survive Shutdowns and Resets
« Reply #5 on: April 19, 2012, 11:25:40 am »
Yeah me too some levels can take me hours to complete (hell prominence comes to mind) and I like playing mkf in small bursts and the glitches can be really annoying (main reason I cant complete aztec citadel).



Offline Splyser

Re: Checkpoints Should Survive Shutdowns and Resets
« Reply #6 on: April 19, 2012, 12:02:57 pm »
I agree. Some of the levels are very time consuming, and it would be nice to be able to take a break from them once I get to a check point.

Go Luigi Go!

Offline TrinitroMan

Re: Checkpoints Should Survive Shutdowns and Resets
« Reply #7 on: April 30, 2012, 08:50:01 am »
I agree. Some of the levels are very time consuming, and it would be nice to be able to take a break from them once I get to a check point.
Kinda seconded, though I hadn't any problems...yet.

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Offline Quantus

Re: Checkpoints Should Survive Shutdowns and Resets
« Reply #8 on: May 02, 2012, 09:06:59 pm »
 
Quote
Because I just spent an hour going through a very difficult level, and I was almost done with it.  Then, the game froze.

Which level?


 

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