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How to optimize music usage in gamemaker?

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gpremier:
I tried the GMFMODSimple DLL, and it worked like a charm! I just have to lose the reflex of using the gui and instead use actual code to load the music.

Thanks again everyone for all the tips!

Lars Luron:
As a bonus, .OGG files are perfect for setting up proper looping. You can also set up looping in .MP3 files, but due to the way they're set up, there's a short moment of silence at the beginning of every .MP3 track that's impossible to remove, and can be fairly noticeable in a lot of tracks. .OGGs don't have this issue.

TrinitroMan:

--- Quote from: Lars Luron on April 14, 2012, 03:12:58 am ---As a bonus, .OGG files are perfect for setting up proper looping. You can also set up looping in .MP3 files, but due to the way they're set up, there's a short moment of silence at the beginning of every .MP3 track that's impossible to remove, and can be fairly noticeable in a lot of tracks. .OGGs don't have this issue.

--- End quote ---
About the looping, the size difference and quality, I have to agree with Urdnot Grunt (AKA JudgeSpear) and LarsLuron, though with good computers, the moment of silence in MP3 files is minimal...I also had got lots of problems, when I tried to integrate OGG files into a game...

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