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Author Topic: I know the game's supposed to be difficult, but...  (Read 3552 times)

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Offline Shodian

Re: I know the game's supposed to be difficult, but...
« Reply #30 on: April 11, 2012, 05:00:40 am »
The last part of Sea of Muck. Specifically, the crab mini-boss.

WHY DOES HE HAVE THAT MUCH HEALTH. I had to throw 20+ hammers with Sledge Wario to take him out.

I think your supposed to throw the rocks he throws back at him. That should do more damage. At least I think.

Most bosses are taken down more easily if you use different methods. try different tactics and see which ones work better. ;)

Offline Wetwoo

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Re: I know the game's supposed to be difficult, but...
« Reply #31 on: April 11, 2012, 05:39:49 am »
To be honest, what makes MKF so difficult is due to the fact that many of the enemies are lifted directly from other games. This leads to instances of fake difficulty due to trial and error.
1.) If you're playing as a stomping character, you cannot tell if certain enemies are stompable or not.
2.) Enemies with attacks directly from their source games: if you're familiar with the source games, then you can deal with the enemies as they appear in MKF in almost the same way.

There are other reasons for this fake difficulty, but these two are the biggest I've observed, both when I was on the project and looking at it from the outside now.


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Offline flareblade77

Re: I know the game's supposed to be difficult, but...
« Reply #32 on: April 11, 2012, 07:54:07 am »
The last part of Sea of Muck. Specifically, the crab mini-boss.

WHY DOES HE HAVE THAT MUCH HEALTH. I had to throw 20+ hammers with Sledge Wario to take him out.

I think your supposed to throw the rocks he throws back at him. That should do more damage. At least I think.

Most bosses are taken down more easily if you use different methods. try different tactics and see which ones work better. ;)

Eh. It's just easier to spam hammers. Those rocks have too random of trajectories to consistently grab them, and considering four rocks didn't do anything... (With no life gauge, it's impossible to tell what does anything to that thing.)

Offline SeekerOfAllEquations

Re: I know the game's supposed to be difficult, but...
« Reply #33 on: April 11, 2012, 08:01:15 am »
To be honest, what makes MKF so difficult is due to the fact that many of the enemies are lifted directly from other games. This leads to instances of fake difficulty due to trial and error.
1.) If you're playing as a stomping character, you cannot tell if certain enemies are stompable or not.
2.) Enemies with attacks directly from their source games: if you're familiar with the source games, then you can deal with the enemies as they appear in MKF in almost the same way.

There are other reasons for this fake difficulty, but these two are the biggest I've observed, both when I was on the project and looking at it from the outside now.

Well, I can't say I'll complain about that. If I ever have trouble with a boss, I'll just ask someone for an advice or something. I already know that I'm not very skilled at challenging platformers like these, so there's no way I'll ever blame the game for this.

The only reason I complained about Sandy Oasis is because not only Water Levels are the bane of my existence (Not saying that they shouldn't exist, just that I'm even worse when playing these parts),  but it was also the very first big underwater part of the game (Well, if you follow World 1 without doing any optional stage) and I found it a little bit unforgiving considering this fact, but had I remembered that it's possible swim horizontally in a straight line...

Now I just feel bad that Shodian actually softened up that part... :coy:

Offline Del

Re: I know the game's supposed to be difficult, but...
« Reply #34 on: April 11, 2012, 11:07:09 am »
1.) If you're playing as a stomping character, you cannot tell if certain enemies are stompable or not.

We've taken care of that lately, 100% of the enemies that have no spikes or flames or look threatening graphically in some way to stompers, should be either stompable or at least they should let you bounce without being hurt, this problem was mostly present in World 3, I have no idea why did the old devs make half of those enemies non-stompable when they had no reason to hurt you with their flat surfaces.


Quote
2.) Enemies with attacks directly from their source games: if you're familiar with the source games, then you can deal with the enemies as they appear in MKF in almost the same way.

Indeed, an experienced player will have a much easier time, but then again that's the audience MKF is targetting. We will still hold a learning curve in the mandatory levels though, we will reuse as many enemies as we can whose AI isn't hard to learn or very threatening and presenting the enemies little by little, the tough hardcore stuff will be left for the secret levels.
« Last Edit: April 11, 2012, 11:10:24 am by Del »

Offline Wetwoo

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Re: I know the game's supposed to be difficult, but...
« Reply #35 on: April 11, 2012, 02:21:51 pm »
Indeed, an experienced player will have a much easier time, but then again that's the audience MKF is targetting. We will still hold a learning curve in the mandatory levels though, we will reuse as many enemies as we can whose AI isn't hard to learn or very threatening and presenting the enemies little by little, the tough hardcore stuff will be left for the secret levels.
Not all MKF players have played every game that MKF is representing. Introducing the unusual enemies in a trial setting helps, but you can't assume that everyone is familiar with every game represented.


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Offline Del

Re: I know the game's supposed to be difficult, but...
« Reply #36 on: April 11, 2012, 03:30:11 pm »
We don't, or can't expect that from the public, I'm just saying that the hardcore gamers will have an easier time. Also it's not like if MKF's enemies were overly complex or anything, they're usually very simple to read and deal with with a few exceptions, which we will try to keep in the ugly levels lol.

The tough stuff will most likely be all of the bosses though, not even hardcore gamers will know how to deal with them since we're greatly changing their patterns and original AIs in most cases, but then again that's how any video game works, you don't know what to expect until you deal with it personally, there's not much we can do there. The only difference with MKF is it's huge, each world will be like a different game with different enemies, but the same mechanics, it shouldn't be too bad once we finish polishing it and defining the difficulty curve and the details.

MKF got its bad "clusterfuck" reputation mostly because in the betas you could access everything at any given time, people would go from W1 to W7 and suddenly change the playable character and use a random suit and then play a level in W4 without looking if they were in the mandatory path, or if they were optional hardcore levels or anything.

By watching people doing LPs of MKF's latest beta, which has the map blockers implemented at last, we will finally be able to define everything in the order it's supposed to be, more carefully, to make the player's experience as pleasant as we can.
« Last Edit: April 11, 2012, 04:18:07 pm by Del »

Offline Chaos.Tiki

Re: I know the game's supposed to be difficult, but...
« Reply #37 on: April 11, 2012, 05:04:00 pm »
Allthough I can get to world 7 very early in the game.
I enjoy putting myself in exotic and awesome environments, then I make people play fan generated games they never knew existed.

Offline Triggerpigking

Re: I know the game's supposed to be difficult, but...
« Reply #38 on: April 11, 2012, 05:28:35 pm »
Actually before the save system was even implemented I actually went through the game level by level and used the cheats to add up my lives everytime I restarted couldnt ever do anything about the rubees though.



Offline Del

Re: I know the game's supposed to be difficult, but...
« Reply #39 on: April 11, 2012, 05:56:14 pm »
yeah but in 0.41 and earlier, most of the levels were placed in random spots in the maps except probably W1, now all of the maps have their levels (and future levels) properly placed with their secret exits too, and people can know which ones are mandatory the easy way too

Quote
Allthough I can get to world 7 very early in the game

well yeah, we organized the maps and added the blockers, but we still need to add the remaining secret exits and block the rest of the contents properly, you won't be able to join W2 until you beat W1 for example, 0.5 is a more organized beta but it's still a beta; at least most LPers play the game world by world so we can see everything clearly from a third perspective
« Last Edit: April 11, 2012, 05:58:36 pm by Del »

Offline Juanbro

Re: I know the game's supposed to be difficult, but...
« Reply #40 on: April 11, 2012, 09:42:40 pm »
I gotta admit it, 0.4.1 has really evil levels, like the Battle For Sera and Subcon Panic (which, when I played it for the LP, was really nerfed). I was frustrated sometimes, but I can´t deny that they were pretty fun. Im the kind of player that likes a pretty good challenge, and by pretty good challenge I mean hard levels, but that aren´t impossible. Those kind of challenges excite me (Is that the correct term? Sorry if you see some epic fails in the syntaxis of my messages).

I hope that some of the levels of 0.5 retain the challenge that they gave to me in 0.4.1, I wouldn't want it other way.

Offline Lars Luron

Re: I know the game's supposed to be difficult, but...
« Reply #41 on: April 11, 2012, 10:05:12 pm »
You might be a little disappointed, then- a number of the more frustratingly difficult levels have been rebalanced or revamped, to make them more forgiving. This includes levels like Subcon Panic and Jungle Facility. Of course I still wouldn't call those levels "easy", but they're noticeably less difficult than before.

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Offline Wetwoo

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Re: I know the game's supposed to be difficult, but...
« Reply #42 on: April 12, 2012, 09:44:22 am »
I remember when The Library level was supposed to be the most difficult and most lengthy level in MKF, so much so that the level served as both the final level of World 9 AND its own boss.


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Offline flareblade77

Re: I know the game's supposed to be difficult, but...
« Reply #43 on: April 12, 2012, 09:23:31 pm »
Boss health in this game can be a tad absurd, and really does nothing to make it any harder, just longer and more tedious.

The prime examples.

The Siren (I've already had my rant about this fight...)
Tyrant (no life bar makes this even more obnoxious)

The Crab from Sea of Muck
I could honestly go on my own rant about this thing. It looks like a damned generic enemy that you could just pick up and throw. There's no music change, no life bar, nothing to indicate that this thing's supposed to be a boss... Except his absurd amount of health.

The Egg Robo at Tainted Toadstool.

Okay. This one. There is no excuse. It's a boring boss fight to begin with, the dodging is simple, but it takes him ages to actually drop his entire payload and become vulnerable. You only get three-four shots on him when he finally decides to become vulnerable because getting even the slightest bit greedy means instant death... WHY DOES HE TAKE TWENTY-THREE STOMPS TO DISPATCH? It doesn't make it hard. It just makes the fight ungodly tedious, as you have to wait through six-seven full cycles to finally put this guy down, all while doing the exact same thing as you were doing at the beginning of the fight and hoping you don't accidentally walk into instant death when trying to land those last hits in on him.

Offline Del

Re: I know the game's supposed to be difficult, but...
« Reply #44 on: April 12, 2012, 10:49:45 pm »
Flareblade77 aka Legoman727: please stop ranting about everything, the way you give feedback half of the time is very annoying, just like all of those rants you used to post in the YouTube videos before you even got to play the levels. If you want to suggest changing things in the game or get stuck in some level, could you please be less obnoxious?

We'll see about making those things a tad easier, if more people think we should, so far you're the only person to ever complain about Clawgrip, which by the way isn't a boss or even a miniboss anymore, at all, he's just a gatekeeper now that drops a key (he could at most take some more damage from rocks since he's not a boss anymore).

Also it seems you aren't done ranting about that Robotnik boss, you already left like a dozen similar annoying comments in the YouTube videos about it, which are probably the only reason Lars didn't reduce its HP yet, the way you ask for it isn't very... persuasive, but at least this time you actually played the level instead of just watching it in a video, we'll see about reducing its HP a little.


inb4 you rant about Zebes and the Metroids
« Last Edit: April 12, 2012, 11:45:45 pm by Del »

 

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