Author Topic: How can I make a MegaDrive styled sound test/level select?  (Read 558 times)

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Offline TrinitroMan

How can I make a MegaDrive styled sound test/level select?
« on: April 01, 2012, 02:36:51 am »
Does someone know, how to make a sound test/level select similar to popular MegaDrive games like Sonic 3 & Knuckles?
It should be compatible with nearly every decent Sonic engine for Game Maker.
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Thanks in advance!

My games:
-Super Marisa World FUSION (now with poll): http://fusionfangaming.spriters-resource.com/index.php/topic,848.0.html
-Super Mario Cave Story (on hold): *no link*

Weapons: Nitro Blast, Nitro Shower
Good Point: Gets the job done.
Bad Point: Unstable.
Likes: Explosions.
Dislikes: Hyperactive People.
Quote:  “Have a blast, MegaMan!”
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Offline G.M.M.

Re: How can I make a MegaDrive styled sound test/level select?
« Reply #1 on: April 01, 2012, 03:50:55 am »
Sadly, I don't know of many sonic engines, but you may want to look at this: http://forums.sonicretro.org/index.php?showtopic=28350

Also, what part of the sound test/level select are you talking about? Selecting it or getting to it.

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Offline TrinitroMan

Re: How can I make a MegaDrive styled sound test/level select?
« Reply #2 on: April 01, 2012, 07:22:11 am »
Sadly, I don't know of many sonic engines, but you may want to look at this: http://forums.sonicretro.org/index.php?showtopic=28350

Also, what part of the sound test/level select are you talking about? Selecting it or getting to it.
OK, I'll try it out.
About the sound test/level select, I just need the usual (unlocking it, using the sound test for debuging, etc.)...

My games:
-Super Marisa World FUSION (now with poll): http://fusionfangaming.spriters-resource.com/index.php/topic,848.0.html
-Super Mario Cave Story (on hold): *no link*

Weapons: Nitro Blast, Nitro Shower
Good Point: Gets the job done.
Bad Point: Unstable.
Likes: Explosions.
Dislikes: Hyperactive People.
Quote:  “Have a blast, MegaMan!”
(click to show/hide)
What I also support:
(click to show/hide)

Offline G.M.M.

Re: How can I make a MegaDrive styled sound test/level select?
« Reply #3 on: April 01, 2012, 11:30:05 am »
I would usually do something like that with variables (I don't know too much of code in Game Maker). Basically having it if a certain button is pressed, it puts one variable to 1, the pressing the next button makes the variable go to 2, etc. But when another button is pressed, it goes back to 0.

Click the pictures to expand and go to the link

Offline TrinitroMan

Re: How can I make a MegaDrive styled sound test/level select?
« Reply #4 on: April 02, 2012, 07:41:07 am »
I would usually do something like that with variables (I don't know too much of code in Game Maker). Basically having it if a certain button is pressed, it puts one variable to 1, the pressing the next button makes the variable go to 2, etc. But when another button is pressed, it goes back to 0.
I think, it will be useful, if I know, how to make the other stuff, so I'll keep it in my mind.

My games:
-Super Marisa World FUSION (now with poll): http://fusionfangaming.spriters-resource.com/index.php/topic,848.0.html
-Super Mario Cave Story (on hold): *no link*

Weapons: Nitro Blast, Nitro Shower
Good Point: Gets the job done.
Bad Point: Unstable.
Likes: Explosions.
Dislikes: Hyperactive People.
Quote:  “Have a blast, MegaMan!”
(click to show/hide)
What I also support:
(click to show/hide)

 

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