Lars Luron:
After almost two years worth of effort, along with more than enough caffeine to kill a small cat, version 0.5 of MKF is finally out!!
Here's a video to show off just what's in store for everyone in this latest release. http://www.youtube.com/watch?v=18pALdpK8ec
Here's a list of some of the new features in v0.5: -Over 50 new levels -New characters, Mega Man and Meta Knight -Updates and new powerups for several old characters -Graphical and gameplay changes for numerous old levels -Totally revamped world maps with new map features -Fully functioning save system -A new customizeable music playlist system -Overhauled character select system -Adjustments and tweaks to overall game mechanics -Fully detailed instruction manual -New map enemies and minigames -Multiple bug fixes and QoL additions -And much more!
You can download the latest release from the Game Releases board in the MKF section of the forums.
Warcheeso:
*instadownloads* awesome! can hardly wait to get started ^D^ What's this? a different falling animation for Tails? oh my o.o
Tiger Festival:
My Reaction
http://www.youtube.com/watch?v=0JzEty69PiQ
Replace Hang on Gohan with Hang on Wart's Nightmare. But all in all FUCK YES!!!!!!
CambridgeSMERSH:
I had a hunch this would be released at the start of the new month! But the fact that it's April Fool's Day would probably make some people suspicious.
EDIT: Just tried out The Entryway, and I like how butterflies, dragonflies and birds have been added as part of the scenery. Also, I thought not progressing through the next level until you cleared the current one was going to be implemented in the final game. Did you change your mind?
EDIT 2: My mistake, I didn't realise you can turn debug mode on and off. Will this feature be removed in the final game?
Lars Luron:
--- Quote from: Warcheeso on March 31, 2012, 10:22:00 pm ---What's this? a different falling animation for Tails? oh my o.o
--- End quote ---
That's actually a last-minute sprite error we caught just after the release went public. I've already uploaded an updated .exe file in the download topic for anyone who's downloaded the new version prior to 2:35 AM, which is the time I switched the main download folder with the updated one. You should go download that to fix the problem. And no, this is not a prank.
--- Quote from: CambridgeSMERSH on March 31, 2012, 11:44:02 pm ---I had a hunch this would be released at the start of the new month! But the fact that it's April Fool's Day would probably make some people suspicious. --- End quote ---
It's April Fools' now. The release was yesterday. If it turned out that we were going to have to release today, we were going to purposely delay it an extra day to release on the 2nd, so people wouldn't think it was a prank.
--- Quote from: CambridgeSMERSH on March 31, 2012, 11:44:02 pm ---I thought not progressing through the next level until you cleared the current one was going to be implemented in the final game. Did you change your mind? --- End quote ---
I don't recall any of us ever saying that. We felt the game had reached a high enough level of completion to where we could finally close off the map paths. They had to be closed off eventually, and with the new save system in place, we felt that time was now.
--- Quote from: CambridgeSMERSH on March 31, 2012, 11:44:02 pm ---My mistake, I didn't realise you can turn debug mode on and off. Will this feature be removed in the final game?
--- End quote ---
We only left Debug Mode in in case of bugs or other issues, particularly a rather unpleasant one that was mentioned in the download topic which we are still looking into. If not for that we were contemplating taking it out. But yes, that will likely be taken out in the final version. Or at least made an unlockable by 100%-ing the game or some other extremely convoluted method.