ghost2258:
I am looking foward to it's release. I wish the beta testers the best of luck in finding those bugs.
thefallenalchemist:
I've actually decided to go back and play 0.41 because of the sheer anticipation. I found that I was able to waste all of the megaman levels except for Gutsman's, which has those damned platform drops that I've always had a problem with. I also finished a few Demon Realm levels, and for some odd reason I'm quite skilled with Zero. I hope that X will be a side character in 05, since Megaman has been announced. Unless they chunked Roll, Protoman, or Vile.
I do have to say that as a skilled gamer in the classic/old school genre; I found some of the levels a little tricky. In part, I found the Slashman stage to be rather more difficult than it should've been. I especially didn't understand the riding dinosaur portion after already having beaten the boss, and felt that there were too many flying enemies in the way to avoid falling off.
I'm also noticing that the knockback factor in MKF is extremely high. I have died several times just because I fell back too far when hit. On another note, I have seen that Judgespear's Super Mario Fusion Revival had far better quality music, and I noticed that all of it's tracks had been converted to Ogg Voribis. Will this be true of MKF?
Just a few last minute questions before 0.5 releases.
Chaos.Tiki:
Jungle facility has 2 bosses.
Knockback is part of the weaknesses for those characters.
Don't think X is going in the game.
And MKF uses OGG now I believe.
thefallenalchemist:
Alright, I understand. Zero is still available, so that's cool. Great about the Ogg's. MKF needed the higher quality. BTW, how big do you guys expect this game to be? The last incarnation was quite huge, so I'm expecting a 400 MB file. Am I right? Or is it even more than that?