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Author Topic: Hello Mario Engine  (Read 1990 times)

Description: Version 5.2! Studio Compatibility!

0 Members and 2 Guests are viewing this topic.

Offline Hello

Hello Mario Engine
« on: August 04, 2011, 10:09:53 am »


The Hello Mario Engine is an open source engine for GameMaker Studio containing features from all of the classic Mario games. This engine includes a whopping 14 different powerups, many different Yoshi and shoe colors, over a hundred enemies, and much, much more!

<a href="http://www.youtube.com/watch?v=iIsEhfwWkr4" target="_blank">http://www.youtube.com/watch?v=iIsEhfwWkr4</a>

Downloads

Note: The latest version of GM Studio has instance deactivation bugs, so if you have that version, you need to downgrade to 1.1.872.

Report Bugs Here

What's new in v5.2?
Ported to GameMaker Studio
More Creation Code Options
Other Minor Changes
« Last Edit: May 03, 2013, 10:37:58 am by Hello »

Offline TheomanZero

Re: Hello Engine 5
« Reply #1 on: August 06, 2011, 10:49:01 am »
So, will there be a Hello Engine 5 Lite?

Offline TrinitroMan

Re: Hello Engine 5
« Reply #2 on: August 07, 2011, 08:10:43 am »
Wow, thanks that you finally coded Fake Bowser and Mouser.
I want to give credits to you for all the HE5-stuff, that gets to my game.

Mod edit: Please do not quote an entire post with images and embedded videos for such a short reply.
« Last Edit: August 15, 2011, 09:52:46 pm by JudgeSpear »

My games:
-Super Marisa World FUSION (now with poll): http://fusionfangaming.spriters-resource.com/index.php/topic,848.0.html
-Super Mario Cave Story (on hold): *no link*

Weapons: Nitro Blast, Nitro Shower
Good Point: Gets the job done.
Bad Point: Unstable.
Likes: Explosions.
Dislikes: Hyperactive People.
Quote:  “Have a blast, MegaMan!”
(click to show/hide)
What I also support:
(click to show/hide)

Offline Emerald Master

Re: Hello Engine 5
« Reply #3 on: August 15, 2011, 09:47:35 pm »
This is a somewhat powerful stun. I honestly wasn't expect "Hello Engine 5" to be out for a far long while. Well, it's great that people increase in speed when they work on something long enough.

EDIT: Great improvements by the way Hello, this engine's better than the last! Keep up the good work my good man!

Offline Hello

Re: Hello Engine 5.1
« Reply #4 on: November 02, 2011, 06:25:50 pm »
I made a minor update to the engine which includes the new physics I made for Mario. :)

Download in the first post.

Offline TheomanZero

Re: Hello Engine 5.1
« Reply #5 on: November 03, 2011, 12:24:46 am »
So is there just no "Lite" version this time?  Has it been rendered unnecessary somehow?

Offline Del

Re: Hello Engine 5.1
« Reply #6 on: November 03, 2011, 10:33:43 am »
Nice, I noticed the raccoon flight's physics change.

also LEWL at all those people complaining over your engine and games, they'll never understand an engine is only supposed to be a base to make a new fan game, it's the third party developers who need to take it and make a different game from it putting some hard work into it, changing the characters, making their own enemies, gimmicks and graphics, oh well; the only real problem I see with the engines is having some coding and variables with names that make no sense, being hard to understand for newbies, but I think you fixed that at some point, not sure

anyway looks good, I wish more people used this engine to build more different games from it rather than trying to work their own engines, 9 out of 10 of the "new" ones are crappy and with really horrible physics, only very few people are capable of doing a new solid engine from scratch, I think it's better to have a good solid start instead for the rest of us


hmm I just wonder why haven't you added Luigi yet o_O
« Last Edit: November 03, 2011, 10:44:03 am by Del »

Offline sspp03

Re: Hello Engine 5.1
« Reply #7 on: November 03, 2011, 01:56:35 pm »
Nice, I noticed the raccoon flight's physics change.

also LEWL at all those people complaining over your engine and games, they'll never understand an engine is only supposed to be a base to make a new fan game, it's the third party developers who need to take it and make a different game from it putting some hard work into it, changing the characters, making their own enemies, gimmicks and graphics, oh well; the only real problem I see with the engines is having some coding and variables with names that make no sense, being hard to understand for newbies, but I think you fixed that at some point, not sure

anyway looks good, I wish more people used this engine to build more different games from it rather than trying to work their own engines, 9 out of 10 of the "new" ones are crappy and with really horrible physics, only very few people are capable of doing a new solid engine from scratch, I think it's better to have a good solid start instead for the rest of us


hmm I just wonder why haven't you added Luigi yet o_O

He doesnt have to. And man, he finally is improving his coding. People were suggesting this for years now.

Offline Hello

Re: Hello Mario Engine
« Reply #8 on: May 03, 2013, 10:39:48 am »
I released a new update.

What's new in v5.2?
Ported to GameMaker Studio
More Creation Code Options
Other Minor Changes

 

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