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Author Topic: The Fusion Engine  (Read 1154 times)

Description: It's a fangame . . . AND an engine?

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Offline TheomanZero

The Fusion Engine
« on: September 11, 2011, 07:02:20 pm »
Recently I was thinking back to when Hello Engine 4 was released, and there was brief speculation whether MKF would be updated to it, before it was announced that MKF had changed to the point that it wasn't really based on Hello Engine 3 anymore, so updating to Hello Engine 4 would be impossible.  It only occurred to me just now that if MKF's engine is no longer Hello Engine 3, why not release it as its own engine?
The Fusion Engine, it could be called.  There are already Game Maker Mario engines out there, but MKF has so much more than just Mario: it already has features based around so many characters and series that it could be used for all sorts of games!  It contains a character-select menu, a shop, and, as of now, a working save system.  Plus it's just undergone a lot of optimization, and from what I've heard, optimization is a place where a lot of Game Maker games suffer, so it would be useful to fans to work from an already heavily-optimized engine.
I realize that MKF's engine would probably need a lot of work to make it more modular and user-friendly before it could be released as a public resource.  All of that work would of course come after MKF v1.0 is released.  People have been waiting for MKF long enough already; there's no need to delay it for the sake of potential future fangames.
So what do you think?  Is this feasible, or am I demonstrating a fundamental lack of knowledge on how MKF works?

Offline JCvgluvr

Re: The Fusion Engine
« Reply #1 on: September 11, 2011, 08:58:53 pm »
I have no official understand on how these things work. But at face value, this seems like a cool thing to do once the game is finished. I'm sure there'd be plenty of positive reception for it.

Offline Del

Re: The Fusion Engine
« Reply #2 on: September 11, 2011, 09:05:17 pm »
The source in the final versions will be like zero user-friendly, with a huge amount of things externalized, it will be laggy as hell and I don't think anyone would like to work on it because its code isn't really very friendly either. If nitpicky people complain about Hello Engine, this would make them have seizures. But yeah, if there's anyone brave enough to work on it, sure, there are plenty of minigames or things that can be done with all the stuff in it, dunno, many levels have the potential to get expanded i.e. the ones with gimmicks like Bubble Bobble or Planet Bomber, a Mega Man fangame could be done, well, nearly anything, but I don't see it happening. Someone would've already done something with the dev kits, which have pretty much everything available in MKF's releases.

Offline TheomanZero

Re: The Fusion Engine
« Reply #3 on: September 11, 2011, 10:24:33 pm »
The source in the final versions will be like zero user-friendly, with a huge amount of things externalized, it will be laggy as hell and I don't think anyone would like to work on it because its code isn't really very friendly either. If nitpicky people complain about Hello Engine, this would make them have seizures. But yeah, if there's anyone brave enough to work on it, sure, there are plenty of minigames or things that can be done with all the stuff in it, dunno, many levels have the potential to get expanded i.e. the ones with gimmicks like Bubble Bobble or Planet Bomber, a Mega Man fangame could be done, well, nearly anything, but I don't see it happening. Someone would've already done something with the dev kits, which have pretty much everything available in MKF's releases.
Hmm . . . well, maybe the most realistic option is that after MKF is finished (or at least has a v1.0 release), somebody picks the parts of MKF most appropriate for an engine and adds some sort of user-friendly editor.  I just thought that with all the work that went into this game, maybe some of that work could go toward other games as well.

Offline Magnemania

Re: The Fusion Engine
« Reply #4 on: September 13, 2011, 04:18:02 pm »
The question is, what would you be using the Fusion Engine for?

Pros of the Fusion Engine
A bloated amount of enemies/obstacles/tilesets.
A wide array of characters.

Cons of the Fusion Engine
A pretty darn slow running speed (Assuming Lars's edits don't change this).
Lack of everything present in the Hello Engine 4 and any future Hello Engines.
Lack of specialization.  Many of the games represented in MKF already have engines out there.  Additionally, let's say you wanted to make a Megaman fangame-the enemies in MKF don't respond to being shot normally (flickering) but turning red.  It would look unprofessional.

The way I see it, the only reason one would want the engine for MKF would be to make an actual MKF fangame, using most of the fusion elements.

Offline smbmaster99

Re: The Fusion Engine
« Reply #5 on: September 13, 2011, 04:57:25 pm »
I remember building my second game ever (lol) off the MKF Dev Source 3.1 or whatever it was called.
I learned how to code from MKF and I've built off of it since, but I don't think everyone is that determined XP

One problem I can see is: there's no telling how many "MKF Clones" or "Sooper awsum Mairo-Halo adventchur gaem!!!1" games would spawn if it was released which turn out to be nothing more than terrible level edits and who knows what else that are usually included in games made using Hello's engines.

...all this in addition to what the others have said :P

It would be very interesting to see the engine released- I know I would, as the dev team is a whole ton better with coding, and I could learn more from them, but I doubt it'll happen.
« Last Edit: September 13, 2011, 04:59:33 pm by smbmaster99 »

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Offline Triggerpigking

Re: The Fusion Engine
« Reply #6 on: September 15, 2011, 09:02:27 am »
Ive actually been trying to get into gamemaker recently and ive been thinking of using the mkf dev source but it does sound like it would be difficult to make a user friendly engine without taking it apart to its bare bones especially if like me your terrible at coding and as smbmaster said there would be a lot of clones.



Offline Theawesomegamer

Re: The Fusion Engine
« Reply #7 on: September 24, 2011, 06:42:24 pm »
Recently I was thinking back to when Hello Engine 4 was released, and there was brief speculation whether MKF would be updated to it, before it was announced that MKF had changed to the point that it wasn't really based on Hello Engine 3 anymore, so updating to Hello Engine 4 would be impossible.  It only occurred to me just now that if MKF's engine is no longer Hello Engine 3, why not release it as its own engine?
The Fusion Engine, it could be called.  There are already Game Maker Mario engines out there, but MKF has so much more than just Mario: it already has features based around so many characters and series that it could be used for all sorts of games!  It contains a character-select menu, a shop, and, as of now, a working save system.  Plus it's just undergone a lot of optimization, and from what I've heard, optimization is a place where a lot of Game Maker games suffer, so it would be useful to fans to work from an already heavily-optimized engine.
I realize that MKF's engine would probably need a lot of work to make it more modular and user-friendly before it could be released as a public resource.  All of that work would of course come after MKF v1.0 is released.  People have been waiting for MKF long enough already; there's no need to delay it for the sake of potential future fangames.
So what do you think?  Is this feasible, or am I demonstrating a fundamental lack of knowledge on how MKF works?
Wow! The fusion engine seems REALLY useful for all kinds of games like you said. Since we MIGHT have the rights to use the engine,then does it have a seperate download link or does it have seperate parts that needed to be downloaded on the Hello Engine 3 or ANY of the engines? I wonder if it's possible to download it on ANY game making software.

Offline TheomanZero

Re: The Fusion Engine
« Reply #8 on: September 24, 2011, 07:22:28 pm »
Wow! The fusion engine seems REALLY useful for all kinds of games like you said. Since we MIGHT have the rights to use the engine,then does it have a seperate download link or does it have seperate parts that needed to be downloaded on the Hello Engine 3 or ANY of the engines? I wonder if it's possible to download it on ANY game making software.
I appreciate your enthusiasm, but it sounds like the MKF source wouldn't work very well as an engine after all.  I think our best bet would be porting the useful parts of MKF into other Game Maker engines, like the Hello Engine.

 

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