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Author Topic: Distorted Travesty  (Read 14127 times)

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Offline gpremier

Re: Distorted Travesty
« Reply #180 on: March 31, 2012, 05:15:19 pm »
I just finished Gate B, and now i know why you insisted for it to be finished as soon as possible! I award you 10 points of good taste for the identity of the Gate B boss, and for more than one reason!

As for which Gate i liked the most, well all 3 were fun in their own way, but i have to say gate 2. The exploration part was just too fun to revisit! I just hated the water temple for obvious reason(it wasn't too bad, but you know, it's not hated for nothing...) but the boss that goes with it was excellent. I liked a lot Gate 3, especially the end boss! As for Gate 1, it was fun, but it's just weird that it feels more brutal than Gate 2 and 3 even thought it's the first gate!

But as a whole, i always liked a good difficult but fair challenge, and your games have it in spades!

I look forward to the full game in the far future, good luck!

« Last Edit: March 31, 2012, 06:10:23 pm by gpremier »

Offline ZephyrBurst

Re: Distorted Travesty
« Reply #181 on: March 31, 2012, 09:13:50 pm »
Awesome, congrats on getting through all of the content. :3 Go ahead and keep your save file for now. In a month or two, I'll be releasing Chapter 7 as that showcases the dual character gameplay, which is the bulk of what the game is all about. And Gate C, which is rather unique. Without spoiling what it is/does, it takes very simple scenarios like a hallway with spikes on the ceiling that you can't even come close to jumping to, an otherwise harmless scene into something you'll have to be very careful on. I may release Gate C in the next week though, since it has nothing to do with Chapter 7.

That will be the last content release till the full game is finished, which your save data will NOT be compatible, but the full game isn't for another 1.5 years.
Too many ponies.

Offline gpremier

Re: Distorted Travesty
« Reply #182 on: April 01, 2012, 06:13:25 am »
Thanks! But didn't we already saw the dual gameplay in the game, when we go see Megaman X? Or do you plan something like portrait of ruins?

Now that the demo is over, i have a few suggestion about a few points that can easily be improved.

-The game over screen : I like the fact that it returned to the insult type, but it would be better if the font of the insult text was as big as in the first game. Otherwise, we often don't pay attention to it at all. Also, maybe it would be a good idea to replace that gameover screen by the hopeful one from Distorted travesty 2 when it's Claire that died.

-The Gate B Boss : Count taken of what it is, i was sure that Claire would have been one of it's form!

-Money/Internetz : It doesn't go up quickly unless we found treasure chest. This would normally not be a problem, but the healing potion cost a fortune currently. As a result, they will probably never be used unless we want to desperatly grind our way in the extra hard Gates like Gate A. Lowering the cost of those potion would solve that problem. They are limited and can't be used in boss battle anyway.

-AP usage : since the best skills cost alot and that the AP gain get lower with time, it would be a good idea to put an "AP reset" feature like we had in the first Distorted travesty. Currently, i don't have the reflex to buy minor skill at all because of that. Another solution would be to have to buy all the minor skill in a specific section in order to access the more interesting one. That way, althought it's another barrier, we would mind less to put AP in those skill since it lead to something bigger anyway.

Offline Slit_Zurifa

Re: Distorted Travesty
« Reply #183 on: April 01, 2012, 06:24:57 am »
Yep I have to agree with you on every suggestion, except for the Gate B boss. I think its final form is a lot scarier than just being Claire. Plus, even if I do not kow it, maybe there will be a situation in the game where you need to fight either Jerry or Claire in a boss fight.

Offline ZephyrBurst

Re: Distorted Travesty
« Reply #184 on: April 01, 2012, 07:34:30 am »
Those are some really good points and will highly consider them.

I did giggle on your Gate B boss thoughts and I see what you meant. :P

For the dual gameplay, I should specify that it isn't the spliting up part I meant, but more using different ability sets to get through a situation. Up to that point, the player would only have to think about using one, the more you get, the more the game will push you to experiment and use an optimal set of abilities. Chapter 7 is simply the start of that.
Too many ponies.

Offline gpremier

Re: Distorted Travesty
« Reply #185 on: April 01, 2012, 08:54:50 am »
For the game B final form, yeah it is completely fitting as a player point of view and i didn't suggest to remove that at all! I just wondered which of the 2 scares Jerry the most. And it was also strange that he didn't comment about that final form after the fight, it should have shaken him at least a little!

Offline Din

Re: Distorted Travesty
« Reply #186 on: April 04, 2012, 02:03:15 pm »
I beat Gate 3, and you guys were right, I did over-complicate the advancing wall of doom segment.

Oh, and I damn near cried when I got the dash at the end.  Hoo boy, it made the game much less difficult for me.  d:

I also beat Gate B with, strangely, one less heart than the recommended number of hearts for the gate.   The final battle there was fun, though one small piece of criticism I have was that the third phase seemed to be the only really difficult phase.  The earlier phases were less challenging and more annoying due to the fact that their purpose seemed to be less to kill you and more to wear you down so that the third phase killed you.  It was fun though, and the last phase was a nice surprise.  Still can't beat Gate A, unfortunately.  T.T

I love and agree with most of gpremier's suggestions, with maybe the exception of the AP reset feature.  Don't get me wrong, it's a fantastic and thoughtful suggestion, but there might be a slight problem here.  Say, for example, you beat Gate 2 and you're about to take on Gate 3.  You have lots of points in Gate 2 skills.  By using "AP reset", you could take all the points from Gate 2 skills (because you won't be using them anyway) and convert them into Gate 3 skills.  From there, you kick Gate 3 off with a Level 5 Cool Whip skill, no added effort or grinding required.  The skills would become cheeseable.  I don't know though.  Is there a way anyone can think of around this problem?

Speaking of which, I heard that raocow is going to start his LP up.  That's fantastic news!  I hope he enjoys the game.

Offline JDogindy

Re: Distorted Travesty
« Reply #187 on: April 05, 2012, 08:16:56 am »
Looks very cool.

I think I'm going to download this and give it a whirl.

Offline Aura

Re: Distorted Travesty
« Reply #188 on: April 05, 2012, 09:57:27 am »
Thanks to slit, raocow has picked this game up for an lp.

Here's the first video:

<a href="http://www.youtube.com/watch?v=PIiYdDRMIYg" target="_blank">http://www.youtube.com/watch?v=PIiYdDRMIYg</a>

Offline ZephyrBurst

Re: Distorted Travesty
« Reply #189 on: April 05, 2012, 02:23:11 pm »
And it was also strange that he didn't comment about that final form after the fight, it should have shaken him at least a little!
Awesome, Slaix said almost that exact thing. (Jerry has a response to that now.)

As for an AP Reset, Din's explanation is one of the reasons the game won't have it. The idea is once you're comfortable with the abilities you have, you'll start saving up for one of those defense boosters, but before you'll even have enough for it, a new set of skills will open up to spend some of those left over points on. And of course, those skills are going to be enticing since the game is forcing you to use abilities that those skills will augment. They're not necessary, (though it's arguable that a point or two in attack speed for each character is) and it's really up to the player to decide if they want to fore-go a few augments in favor of a different skill. An AP Reset kills that whole "crap I really want this skill, but I also want that skill!". Due to how the HP system works, a defense boost can be a big deal, even by one point. But getting those, specifically early on, will hold back your other abilities. And due to decreasing rewards if you stay in one area, grinding isn't efficient, you're better off just moving on. (Plus I don't like grinding.) :P

raocow picking up the game has already caused a fair good boost in views/downloads of the game. More than I anticipated.
Thank you slit, for that. :3

Tears of joy for the return of dashing.
Too many ponies.

Offline Slit_Zurifa

Re: Distorted Travesty
« Reply #190 on: April 05, 2012, 03:37:03 pm »
You are welcome. :) I really like the first vid. Let us see how it continues later on once the game becomes harder.

Offline JDogindy

Re: Distorted Travesty
« Reply #191 on: April 09, 2012, 09:39:12 am »
You are welcome. :) I really like the first vid. Let us see how it continues later on once the game becomes harder.

I think the game is hard enough as it is.   :P

I may contact the creator and throw in a few suggestions as far as the Game Over "taunts" are concerned.

Anyway, this is a really great game on Game Maker, and I had a lot of fun playin' them.

Offline dsc

Re: Distorted Travesty
« Reply #192 on: April 10, 2012, 11:33:18 am »
FINALLY I CAN TRY THE DEMO OUT!!! You'll be getting my review when i completed it!


Also, I already love it!
« Last Edit: April 10, 2012, 11:42:08 am by dsc »


Offline ZephyrBurst

Re: Distorted Travesty
« Reply #194 on: April 14, 2012, 11:00:12 pm »
I may contact the creator and throw in a few suggestions as far as the Game Over "taunts" are concerned.
Throw'em at me. :]
Huh... 'throw'em' isn't a word... ... ... WELL IT IS NOW!!
Too many ponies.

 

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