Author Topic: Brian's Works for Super Mario Fusion  (Read 2803 times)

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Offline TheomanZero

Re: Brian's Works for Super Mario Fusion
« Reply #15 on: August 27, 2011, 11:31:19 am »
I have a surprise for Judge Spear, dood!  This prinny can be used as a counterpart to the bob-omb in both Di Yu and Midgard.  The wide-eyed prinnies are for being lifted.  That red prinny is for flashing before exploding.  I actually had the idea for while, but I couldn't get a hold of Judge.  I walked in, to to speak, on developers on Mushroom Kingdom Fusion talking about Prinnies, and when I brought up my idea, they seemed to encourage it.



I also thought that fixing the purple spitting plant one more time might be necessary.  That way, the stem attached to the head can rotate with the head.


Huh, I didn't realize the head was supposed to attach like that.  I suppose it works.
Prinnies?  Definitely a good move.

WhiteRoseBrian

Re: Brian's Works for Super Mario Fusion
« Reply #16 on: August 27, 2011, 04:24:22 pm »

I might as well go ahead and post this too.  I originally sprited some enemies from Dragon Quest for the Adventurers' Domain, but since there is unlikely to be a Dragon Quest level in that game, I figured I might as well propose this for Midgard in Super Mario Fusion.  This is a ghost designed to act like a boo.  Perhaps it can vary by being much faster than a boo. 




Offline TheomanZero

Re: Brian's Works for Super Mario Fusion
« Reply #17 on: August 27, 2011, 05:57:49 pm »
I never got into Dragon Quest, but that looks pretty ghostly.  I could see it working as a Boo.

Offline Antshield21

Re: Brian's Works for Super Mario Fusion
« Reply #18 on: September 26, 2011, 02:07:36 pm »
Amazing sprites dude, hats off to you.  :D

WhiteRoseBrian

Re: Brian's Works for Super Mario Fusion
« Reply #19 on: October 03, 2011, 01:26:04 pm »
These sprites for the playable characters are for Adam's design for the title screen, in which the character stand on top of a mountain and look out to the scenery.  I'm surprised that I drew Bowser's sprite as well as I did.  It was also a bit tricky to make Mario look appropriately chubby. 



He said that there might be many variations on Mario, Peach, Wario, and Luigi.  I would like confirmation before I go on and spend extra time and effort with the editing.  I took on this task because I believe that I've gained enough confidence to draw pre-existing characters in radically different poses. 

Offline Aura

Re: Brian's Works for Super Mario Fusion
« Reply #20 on: October 03, 2011, 04:20:14 pm »
For some help on those, why don't you post them on the TSR forum?  They can give you advice.

Offline Mr. D

Re: Brian's Works for Super Mario Fusion
« Reply #21 on: October 05, 2011, 01:35:25 am »
Hey Brian, I noticed you never made a Tanooki suit for Peach. I suggest making her suit based around a Kitsune. This would suit Peach and keep with the Japanese Mythical Creature aspect of the suit.

WhiteRoseBrian

Re: Brian's Works for Super Mario Fusion
« Reply #22 on: October 05, 2011, 06:28:46 am »
Actually, I did.  I made hers a valkyrie.  Wario has a vampire, Luigi has a phoenix, Mario has a tanuki, and Peach has a valkyrie.  I think the only suit I haven't drawn yet is Playtpus Luigi, and Lord Kibble wanted to contribute, so I let him work on Playtpus Luigi (I've been meaning to ask him how it's coming along). 
« Last Edit: October 05, 2011, 08:07:43 am by WhiteRoseBrian »

 

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