Author Topic: Gladiacloud's SMFR wips  (Read 6031 times)

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Offline TheomanZero

Re: Gladiacloud's SMFR wips
« Reply #45 on: May 12, 2012, 10:17:43 am »
A giant bird?  Sounds crazy . . . but in a good way.

Offline Wetwoo

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Re: Gladiacloud's SMFR wips
« Reply #46 on: May 12, 2012, 02:18:26 pm »
A level on top of a giant hawk is something I would have never thought of. A very unique idea, Gladia. Can't wait to see it!


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Offline kirbio

Re: Gladiacloud's SMFR wips
« Reply #47 on: May 13, 2012, 04:00:11 am »
Nice to see some update again,You are my favorite level designer ever!

For enemies,May be you can reuse the slime-goomba thing from 5-1 or blue spiny thing in that level too.May be you can use Ninja Gaiden's bird enemies that work like Krasue in Di-Yu.
Current SMFR WIPS
5-S1:[Unnamed](Collab with Harbige12 -- On Hold till Choccobo is done)

WhiteRoseBrian

Re: Gladiacloud's SMFR wips
« Reply #48 on: May 14, 2012, 12:01:19 pm »
Perhaps you could include a beholder that behaves like a fire chomp.  It's the second one down on the sheet on this page.

http://sdb.drshnaps.com/display.php?object=7200

While browsing that site, I also found a nice-sized black dragon that can behave somewhat like the tall tanks.

http://sdb.drshnaps.com/display.php?object=14018
« Last Edit: May 14, 2012, 12:03:26 pm by WhiteRoseBrian »

Offline Splyser

Re: Gladiacloud's SMFR wips
« Reply #49 on: May 14, 2012, 06:50:41 pm »
This is a ship level for the world 5 and is called "Hawk Path". The level is set, as the name implies, on a path built on the back of a giant hawk. :)

There are no cannonballs or bullet bills, but instead there are many feathers that are detached from hawk and then headed towards you.

Can someone suggest me some enemies for that level?
Wait a minute... Isn't that a level from "Golden Axe"? Yeah... it is. Well, you could use a couple of the Golden Axe enemies. That, or toss in a few skeleton knights. ;D

Go Luigi Go!

Offline Wetwoo

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Re: Gladiacloud's SMFR wips
« Reply #50 on: May 14, 2012, 07:25:22 pm »
Wait a minute... Isn't that a level from "Golden Axe"? Yeah... it is. Well, you could use a couple of the Golden Axe enemies. That, or toss in a few skeleton knights. ;D

Those enemies are far too out of scale compared to Mario. We can't use those.


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Offline JDogindy

Re: Gladiacloud's SMFR wips
« Reply #51 on: May 16, 2012, 09:11:27 am »
Wait a minute... Isn't that a level from "Golden Axe"? Yeah... it is. Well, you could use a couple of the Golden Axe enemies. That, or toss in a few skeleton knights. ;D

Those enemies are far too out of scale compared to Mario. We can't use those.

Yeah, the size between them is too large in comparison to Mario, and rescaling them wouldn't be a good idea.

I do like the dragon in that one shot... it reminds me of that one stage from the Brutal Mario hack.

Offline MrSM

Re: Gladiacloud's SMFR wips
« Reply #52 on: May 16, 2012, 11:44:12 am »
Whiterose's on the right tracks, some of the Heroes of Might & Magic 2 sprites would be more on the scale.


For example, skeletons.


 

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