Author Topic: The Official MKF Level List  (Read 11963 times)

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Offline EvilMariobot

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Re: The Official MKF Level List
« Reply #30 on: August 18, 2011, 05:42:49 pm »
It should be noted that Fire Temple has sketches and enemies available.

Also, I'm claiming the empty 8-S5 for Kong-struction Site. Nitros has the level mostly built already, and Magnemania has promised he'd work on coding the remaining enemies and gimmicks.
« Last Edit: August 18, 2011, 05:44:55 pm by EvilMariobot »

Offline Young Horsetail

Re: The Official MKF Level List
« Reply #31 on: August 18, 2011, 10:36:26 pm »

As for the Kid Icarus Fortress level, my brother Dr. Flard has been working on attempting to put the level together recently, with a couple interesting ideas he's run past me. Due to the rules, though, since he hasn't actually proven himself to be able to put together anything for the game yet, and doesn't have anything to show for it at all at this point, I can't officially mark it as "claimed", meaning it's technically still available.

Hmm, maybe can I collaborate with your brother if there's a chance? (-lvl-) It would be fun to work on it together in my opinion, and we could get it finished. At least I wish it to get finished. (-lvl-)

I try to PM him today, maybe.

Offline Lars Luron

Re: The Official MKF Level List
« Reply #32 on: August 19, 2011, 12:14:23 am »
I'll mention it to him, but I wouldn't count on it. He's not exactly the sort who works well with others.
You wouldn't get through to him via PM anyway, he's not a member of the boards, and rarely checks his YT account.

Go forth, and read from the Book of Gord. Bask in the wisdom and glory that is The Gord.

Offline Divadale

Re: The Official MKF Level List
« Reply #33 on: August 19, 2011, 04:46:35 am »
you guys must make an f-zero level  :yes:it would be in world 9 it can be one of the secret levels. world 8 could work as well.

Offline Jumpman84

Re: The Official MKF Level List
« Reply #34 on: August 19, 2011, 07:30:04 am »
While a F-Zero level would be pretty cool, I'm not sure how well it could be translated into a level for a platformer. Nevertheless, it's ultimately up to the developers to decide if they would want an F-Zero level. They're also not accepting any new level ideas at this time. So unless they were already planning on one, I wouldn't be expecting one to show up any time soon.

Offline Young Horsetail

Re: The Official MKF Level List
« Reply #35 on: August 19, 2011, 08:54:31 am »
I'll mention it to him, but I wouldn't count on it. He's not exactly the sort who works well with others.
You wouldn't get through to him via PM anyway, he's not a member of the boards, and rarely checks his YT account.
So if he won't attend up, I can then work on the stage myself? (-lvl-) I'm on it.

Offline Xavier Genisi

Re: The Official MKF Level List
« Reply #36 on: August 19, 2011, 11:34:25 am »
you guys must make an f-zero level  :yes:it would be in world 9 it can be one of the secret levels. world 8 could work as well.

Here, let me correct this for you.

Quote
How about an F-Zero level? It could work in World 8 or 9 as a normal or secret level.

Here's the facts:

1) None of the devs HAVE to do anything. All of this work they've done is because they wanted to spend their free time on it. So don't even say shit like "you guys must" or "have to do". Already your demands are shot down.

2) You're just making a suggestion. If you bothered to actually READ the first post where it says they are empty slots, you'd see that suggestions for these levels MIGHT be accepted if you can provide some decent progress on actually making the damn level on your own. You mentioned nothing on working on this idea yourself. You just threw out the idea that you wanted someone else to do for you. Your suggestion is shot down again.

3) The F-Zero arenas in the Smash Bros games worked because they are strictly that: arenas in a fighting game. In a platforming game, not so much. Trying to come up with an actual platforming level that is genuinely interesting and fun that's based on a high speed racing game is something rather difficult, and would end up with lots of brainstorming and time wasted on trying to create a level that might not be that great anyways and that time and effort could have been spent on a much better and more viable idea instead. Now, if you were to come up with some interesting and fun idea, and actually put decent effort into actually making it into a reality, then maybe we'll talk.

Otherwise? Hell no. Your idea is shot down for the third time.

Sorry, but your idea sucks and won't work. Please try again after you actually put some thought into your posts.

Offline Divadale

Re: The Official MKF Level List
« Reply #37 on: August 19, 2011, 08:22:22 pm »
sorry
« Last Edit: March 26, 2012, 09:15:02 am by Divadale »

Offline Xavier Genisi

Re: The Official MKF Level List
« Reply #38 on: August 19, 2011, 08:37:59 pm »
I was just suggesting it and by the way I have a level plan for it so don't act like a fag and have a spaz attack but I dont think I want to talk to a fucking ass hole like you about it.who cares about your opinion.

Thing is, you gave no sort of mention of any kind of plan, or anything, merely demanding someone else make a level based on a theme. I responded to your post quite calmly and explained why your demand isn't feasible, and let it be.

But of course you had to act all mad about it, when you could have just calmly explained what you had in mind instead.

Offline The Swordsman

Re: The Official MKF Level List
« Reply #39 on: August 20, 2011, 09:40:02 am »
Not to get your hopes up but Xavier Genisi forgot one thing in SSB series. In  melee's adventure mode there was a small F-Zero platform level where you dodged the cars(?) as you try to make it to the finsih line. Still you have be reallllllllly good at coding and actully make the level and show it to the devs to be even considered. I would consult Riverroad since he was in your  situation once with Lost in Retro. (though it didn't make it in) If this level does go off the ground I may or may not help with sprites. Remember all of this is A REALLY BIG IF, if  your dedicated enough though, good luck.   
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Offline TheomanZero

Re: The Official MKF Level List
« Reply #40 on: August 20, 2011, 11:30:31 am »
Oh, this will only end in tears . . .

Offline Xavier Genisi

Re: The Official MKF Level List
« Reply #41 on: August 20, 2011, 11:43:16 am »
Not to get your hopes up but Xavier Genisi forgot one thing in SSB series. In  melee's adventure mode there was a small F-Zero platform level where you dodged the cars(?) as you try to make it to the finsih line. Still you have be reallllllllly good at coding and actully make the level and show it to the devs to be even considered. I would consult Riverroad since he was in your  situation once with Lost in Retro. (though it didn't make it in) If this level does go off the ground I may or may not help with sprites. Remember all of this is A REALLY BIG IF, if  your dedicated enough though, good luck.
Thing about running along the track and trying to avoid cars is that it's not really that interesting. I mean, it sort of worked (sort of) in Melee where you're running the track and trying to make it to the finish line, and jumping onto platforms to avoid getting nailed by the wave of racers that would immediately run you over. There was no other obstacles, just minor jumping and not getting run over by racers.

It was okay for Smash Bros. In a full fledged Mario platformer, just having that basic idea isn't really interesting unless you can actually come up with something to spice it up, and actually get it to a functional state.

But even then, we're talking about making a platforming level based on a futuristic racing game. A RACING game. If someone really wanted to try their damnedest to make a platforming level based on F-Zero, then hey, good luck to them, but quite honestly, you'd really have to put alot more thought and effort than anything else to make it viable, cause quite frankly, I can't see getting an F-Zero level made that would be any good in MKF, and there are better, more interesting ideas to base levels on than a racing game.

Offline Finlander

Re: The Official MKF Level List
« Reply #42 on: August 20, 2011, 12:02:13 pm »
Well, regardless of all this stupid F-Zero argument bullshit, I have a level suggestion to make, specifically for world 6.
I was going to keep this one a bit more under wraps and talk it over with the devs themselves, but because of the aforementioned argument bullshit, I figured that I ought to make something of an example for what a suggestion should be.

The level would be based on the Wild ARMs franchise, and be set in either of the new free spots in World 6, it doesn't really matter which one.
Named "Filgaian Wasteland," the level is, well, a wasteland. While power-ups in the level are fairly few and far between, because THEY ALL DIED OUT, so you have to be careful so as to not get yourself killed. You will, however, have access to guns in the stage, specifically western guns like revolvers and more goddamn revolvers.

However, after a certain point, you come across some sort of temple or pyramid, and you then have to go inside it because, y'know, it's in the way. There might be some treasure inside. This part of the stage is more like a high-tension castle area with all sorts of climbeable walls and traps and lava and puzzles and blah. Sort of like a shorter, more exciting Zelda Castle level, except this time with revolvers in it. There could be a boss at the end of the stage, but that's pretty unlikely, since there already are plenty of bosses in World 6.

Wild ARMs and Wild ARMs 2 both have their soundtracks in PSF form, so their music could be used for the stage without having to worry about file sizes. There don't really need to be any custom enemies or objects for the stage, guns nonwithstanding, but those are easy as pie to make, anyway. I mean, I can make one. So easy. Finding backgrounds and tiles for the stage should be easy enough, and in fact, I'm fairly certain that there already are fitting tiles and backgrounds in the game.

As for actually working on the level, I have a few levels under my belt. I could probably make it by myself, even. Although it most definitely couldn't make it into .5, it could be done in the matter of some weeks to a month. In fact, I could start working on it right now as something of a proof-of-concept, but I'm feeling kinda lazy at the exact moment, so no.

I think that fills all the criteria Genisi has going on, right?

Online Gladiacloud

Re: The Official MKF Level List
« Reply #43 on: August 20, 2011, 01:24:41 pm »
I am interested to the world 6 too, in fact I have already planned three levels that I want to create in the future. I don't want spoil nothing now, but you can see their names in my sign for the moment.
CURRENT MKF WIPS
break time

CURRENT SMFR WIP
break time

FUTURE MKF WIPS (I hope to make them, a day)
6-?: Pirates Cliff
-1-8: L?m????? ?a?ern
?-?: B????????p ??????d

FUTURE SMF WIPS

Offline Finlander

Re: The Official MKF Level List
« Reply #44 on: August 20, 2011, 01:43:00 pm »
I am interested to the world 6 too, in fact I have already planned three levels that I want to create in the future. I don't want spoil nothing now, but you can see their names in my sign for the moment.

But there are only two slots in World 6. How can you be planning three stages for it?

 

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