Author Topic: Del's WIP topic  (Read 15431 times)

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Offline Splyser

Re: Del's WIP topic
« Reply #165 on: May 04, 2012, 02:29:39 pm »
What I find exciting is that you guys are pretty much half-way done with the full game. ^_^ I can't wait! ;D

... wait, eveything past LoLo's Castle on the Youtube channel has not been implemented? That means that levels like Abstract Landscape, Lab of the Fusionist, and the World 4 and 7 Exits aren't in the game yet... Hm... it seems we are going to be getting those in v6, huh? Time to play the waiting game, again. XD
« Last Edit: May 04, 2012, 02:39:46 pm by Splyser »

Go Luigi Go!

Offline Chaos.Tiki

Re: Del's WIP topic
« Reply #166 on: May 05, 2012, 02:57:57 am »
Yup, all the best stuff was saved for last.
I enjoy putting myself in exotic and awesome environments, then I make people play fan generated games they never knew existed.

Offline Slit_Zurifa

Re: Del's WIP topic
« Reply #167 on: May 05, 2012, 08:41:53 am »
He said he coded several bosses. Yeah, plural...
Thus my theory is: He is eitehr working on Bridge to Morden (highest possibility), Dracula's Castle or Kamek's Lair.
All of these levels are actually predestinated for several bosses: Bridge to Morden might have multiple Metal Slug themed boss fights (Allistor being on of them), Dracula's Castle could actually have several fights against different Castlevania bosses and in Kamek's Lair the palyer might actually face all kind of enemies that have been enlarged by Kamek's magic.

EDIT: Del has added a theme of the Clock Tower from Castlevania to his favourites some days ago. I wonder if this theme will appear in his current stage, thus hinting that it is Dracula's Castle. :D
« Last Edit: May 05, 2012, 01:02:12 pm by Slit_Zurifa »

Offline Discord Whooves

Re: Del's WIP topic
« Reply #168 on: May 05, 2012, 07:01:28 pm »


EDIT: Del has added a theme of the Clock Tower from Castlevania to his favourites some days ago. I wonder if this theme will appear in his current stage, thus hinting that it is Dracula's Castle. :D

More likely PART of Dracula's Castle. Remember, the entirety (or at least one half) of a Castlevania game is set inside of Dracula's Castle, and it'll probably have different music per section. Besides, multiple bosses including Dracula himself...

Who is probably never going to be as evil as any Dracula I code, if I dare say so myself. I can barely beat my own Draculas (which means alot, given that I'm the creator)! And this is when I'm using the awfully primitive Scratch!

How bad is he? Well, he has at least three Danmaku attacks, three variants of Hellfire, and to top it off, he has Graham's panic Meteor spam, that he uses when he's near final death. Oh and Destruction Rain and Fatal Rain don't help his case for being easy.

I would've added Demonic Meggiddo... but... Del would be better using that than I would. I have standards.
« Last Edit: May 05, 2012, 07:26:56 pm by Arrogant McDeersaddle »

Offline AgileZero

Re: Del's WIP topic
« Reply #169 on: May 12, 2012, 04:35:50 am »

How bad is he? Well, he has at least three Danmaku attacks, three variants of Hellfire, and to top it off, he has Graham's panic Meteor spam, that he uses when he's near final death. Oh and Destruction Rain and Fatal Rain don't help his case for being easy.

Graham? The weirdo from Castlevania: Aria of sorrow, right? That means the meteor spam you mentioned were those meteors circling around Graham?
« Last Edit: May 12, 2012, 04:44:28 am by AgileZero »
Learning never stops. The time when you stop learning is when you die. That is a fact.

Offline Discord Whooves

Re: Del's WIP topic
« Reply #170 on: May 12, 2012, 05:40:29 am »

How bad is he? Well, he has at least three Danmaku attacks, three variants of Hellfire, and to top it off, he has Graham's panic Meteor spam, that he uses when he's near final death. Oh and Destruction Rain and Fatal Rain don't help his case for being easy.

Graham? The weirdo from Castlevania: Aria of sorrow, right? That means the meteor spam you mentioned were those meteors circling around Graham?

Exactly. Except he doesn't focus on that one attack. He can use his other attacks while doing Graham's spam.

Offline AgileZero

Re: Del's WIP topic
« Reply #171 on: May 15, 2012, 12:21:46 am »

How bad is he? Well, he has at least three Danmaku attacks, three variants of Hellfire, and to top it off, he has Graham's panic Meteor spam, that he uses when he's near final death. Oh and Destruction Rain and Fatal Rain don't help his case for being easy.

Graham? The weirdo from Castlevania: Aria of sorrow, right? That means the meteor spam you mentioned were those meteors circling around Graham?

Exactly. Except he doesn't focus on that one attack. He can use his other attacks while doing Graham's spam.

Ok, I've played again Aria of Sorrow and fought Graham for a while. Analyzed the movement of the meteors and how it would be integrated in MKF together with the info about Dracula attacking while doing the meteor spam. My conclusion?

*drinks water*........................... PFFFFFFFFTTTTTT!!!!

WHO IS HE? A RELATIVE OF KING WATINGA?  D8
Learning never stops. The time when you stop learning is when you die. That is a fact.

Offline Rukifellth

Re: Del's WIP topic
« Reply #172 on: May 15, 2012, 04:04:32 am »
Well considering King Watinga's second phase in Watinga's Revenge, I would believe King Watinga himself is related to...

...

HIBACHI!!

 

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