Author Topic: EvilMariobot's House of Bull****  (Read 6603 times)

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Offline EvilMariobot

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EvilMariobot's House of Bull****
« on: August 07, 2011, 05:55:05 pm »
Reposting some of the stuff from the old Forum:
Fire Temple
(click to show/hide)
<a href="http://www.youtube.com/watch?v=xjDXcLz9hB8" target="_blank">http://www.youtube.com/watch?v=xjDXcLz9hB8</a>

Gannon's Castle
(click to show/hide)
Please note the specified tilesets. Also be aware that not all enemies, objects or tilesets are in the current dev source. If something I've specified isn't there, don't be afraid to ask for it. Oh, and don't worry about Ganon either.
Level Music:
Main Level
<a href="http://www.youtube.com/watch?v=3wwLkzFq-OY" target="_blank">http://www.youtube.com/watch?v=3wwLkzFq-OY</a>
Optional for Tower (after the 6 doors)
<a href="http://www.youtube.com/watch?v=_5iRzoSLWMM" target="_blank">http://www.youtube.com/watch?v=_5iRzoSLWMM</a>
I've come up with a new idea for the 6 doors in Ganon's Castle.

Instead of keys, there will be a sphere you have to destroy which will reveal the exit of the room. when you exit the room, the door will deactivate and you will not be able to re-enter. Deactivating all 6 doors makes the barrier to the elevator disappear, allowing you to proceed. The checkpoint should also be able to record rooms that have been cleared.

The advantage to this is that it can be applied to Wily 4's boss teleporter room which may also require the checkpoint to record cleared rooms.

I believe Nitros has the Kong-Struction Site level and Magnemania is coding the enemies and gimmicks for it.
« Last Edit: August 20, 2011, 05:52:20 pm by EvilMariobot »

Offline TheomanZero

Re: EvilMariobot's House of Bull****
« Reply #1 on: August 07, 2011, 06:24:03 pm »
The YouTube embedding tags are different on this forum.  There's a button for it in the Reply screen.
Also, hi!

Offline EvilMariobot

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Re: EvilMariobot's House of Bull****
« Reply #2 on: August 07, 2011, 07:18:31 pm »
The YouTube embedding tags are different on this forum.  There's a button for it in the Reply screen.
Also, hi!
Well, I pretty much copypasted it from the old forum. Guess I forgot to adjust the embed tags.

There, all fixed.

Offline Nitros

Re: EvilMariobot's House of Bull****
« Reply #3 on: August 08, 2011, 02:04:03 pm »
Hey, just wanted to say that I'm not entirely dead yet and I still have Kong-Struction site. So yeah, it's still there if it's needed.

Offline EvilMariobot

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Re: EvilMariobot's House of Bull****
« Reply #4 on: August 08, 2011, 07:06:34 pm »
Hey, just wanted to say that I'm not entirely dead yet and I still have Kong-Struction site. So yeah, it's still there if it's needed.
That's good to know, hopefully Magnemania is making progress on the enemies and obstacles.

Offline Keiang

Re: EvilMariobot's House of Bull****
« Reply #5 on: August 09, 2011, 03:30:36 pm »
I've come up with a new idea for the 6 doors in Ganon's Castle.

Instead of keys, there will be a sphere you have to destroy which will reveal the exit of the room. when you exit the room, the door will deactivate and you will not be able to re-enter. Deactivating all 6 doors makes the barrier to the elevator disappear, allowing you to proceed. The checkpoint should also be able to record rooms that have been cleared.

The advantage to this is that it can be applied to Wily 3's boss teleporter room which may also require the checkpoint to record cleared rooms.

Sounds a lot more versatile than using keys. Looking forward to more stuff from you.

Offline EvilMariobot

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Re: EvilMariobot's House of Bull****
« Reply #6 on: August 09, 2011, 06:07:56 pm »
Sounds a lot more versatile than using keys. Looking forward to more stuff from you.
Thanks. I have a ton of skin Ideas for when 0.5 comes out, so that'll take much of my time; but I may get inspiration for a level design in between skins. We'll see what comes up.

Offline EvilMariobot

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Re: EvilMariobot's House of Bull****
« Reply #7 on: August 20, 2011, 05:53:06 pm »
Added Fire Temple's music to first post.

Offline EvilMariobot

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Re: EvilMariobot's House of Bull****
« Reply #8 on: September 03, 2011, 05:41:59 pm »
Lately I've been independently working on a sprite sheet of Peach, and I was wondering if they could be used in MKF. Mind you, this isn't the full sheet, but I'm pretty sure this way more than you could possibly need anyway.

Offline EvilMariobot

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Re: EvilMariobot's House of Bull****
« Reply #9 on: October 29, 2011, 05:33:51 pm »
*Blows off dust* *Cough, cough*

Okay, I was watching the Sonic X episode with the haunted castle today and, on a whim, I decided to do some quick spritework.

I think this might work as a Boo skin for W7 or maybe even an enemy in it's own right.

Offline TheomanZero

Re: EvilMariobot's House of Bull****
« Reply #10 on: October 29, 2011, 11:40:59 pm »
*Blows off dust* *Cough, cough*

Okay, I was watching the Sonic X episode with the haunted castle today and, on a whim, I decided to do some quick spritework.

I think this might work as a Boo skin for W7 or maybe even an enemy in its own right.

I think those are based on enemies from Sonic Adventure 2, so they should be okay to use.  They also seem perfectly suited for a Boo skin, as you said.  (I don't know if it's really worth making them a unique enemy.)

Offline EvilMariobot

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Re: EvilMariobot's House of Bull****
« Reply #11 on: October 30, 2011, 05:26:30 pm »
I think those are based on enemies from Sonic Adventure 2, so they should be okay to use.
I wouldn't have suggested them if they weren't.

Offline EvilMariobot

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Re: EvilMariobot's House of Bull****
« Reply #12 on: November 22, 2011, 05:26:00 pm »
So, now that hope exists for Fire Temple again, I was thinking of changing the boss from Volvagia to Gleeok. I need a Sprite Rip of BS Zelda's Gleeok to get started on the spritework, though. If anyone can help, that would be awesome.

Offline The Swordsman

Re: EvilMariobot's House of Bull****
« Reply #13 on: November 22, 2011, 05:39:17 pm »
*Blows off dust* *Cough, cough*

Okay, I was watching the Sonic X episode with the haunted castle today and, on a whim, I decided to do some quick spritework.

I think this might work as a Boo skin for W7 or maybe even an enemy in its own right.

I think those are based on enemies from Sonic Adventure 2, so they should be okay to use.  They also seem perfectly suited for a Boo skin, as you said.  (I don't know if it's really worth making them a unique enemy.)

That looks awsome!
"Stay in the light or I will drag you into it."-Skyrim

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Offline JDogindy

Re: EvilMariobot's House of Bull****
« Reply #14 on: November 29, 2011, 10:11:47 am »
*Blows off dust* *Cough, cough*

Okay, I was watching the Sonic X episode with the haunted castle today and, on a whim, I decided to do some quick spritework.

I think this might work as a Boo skin for W7 or maybe even an enemy in its own right.

I think those are based on enemies from Sonic Adventure 2, so they should be okay to use.  They also seem perfectly suited for a Boo skin, as you said.  (I don't know if it's really worth making them a unique enemy.)

Yeah, those are Boom Boos, as I think they are called (after King Boom Boo).  They actually have the exact same mannerisms of Mario Boos, so they'd work best as skins.

 

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