Author Topic: Laslunder and reiko26's SCV3 Stages  (Read 7239 times)

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Offline Laslunder

Re: Laslunder and reiko26's SCV3 Stages
« Reply #15 on: August 09, 2011, 08:51:53 pm »
@ Theoman Zero the trevor sprite is one of the skins Obreck uses. Their are a handful for him and alucard. So far grant and sypha have 1 skin(that's more than likely gonna change). I've already talked to Obreck and gave him newer sypha hair version with way more animation to the sprites. Also he mention grant may see a sotn skin which i have already. I just need to make another player folder and insert him. Overall that's entirely up to Obreck, but i do remember him mentioning that. Besides it may get some of the work outta the way if i do. Past that sypha hood version could be retweaked by Reiko and I. Also i think Obreck mentioned an axe armor.

Also, i have to sit down today and tommorow to evaluate things in the level. I'm really concerned about 2 stairs going up in i believe room 7 and room 11 if i'm correct. I think it may have to do with placement issues or maybe Obreck tweaking code for stairs. My count seems correct i don't know actually. I'll need to talk to him about it.
 
*A few  notable glitches - 1) when player is hit in mid air you can hit jump and bump yourself up allowing you to possibly fall to safety like at 4:10 in the video. I shoulda died at that point. So i just wanna have that be a notable for obreck when he's back.

2)sypha and grant can't move upstairs to a new room. Either my count is screwy(uncertain) or they are too short for the top of the stairs. Just something for he and i to look into.

3)if a foreground is put in the view of the player at the start of a room like i think in 7, the screen goes black for a split second. Maybe Obreck can do some coding to rid this problem, if not there's an easy fix around it. I could make an object instead of the foreground and bring the depth up(so as to see the player move behind it). This may eat up slightly more size of the game but probably not much especially if i pull out the background and just make it a sprite.

4)not a glitch but.....I have a slanted platform in room one which doesn't match up well with obreck's slopes. The player moves akwardly on them.Maybe i could change it or he could add code that would suit that platform for smooth walking transition.

5)Also when moving through moving water Alucard and grant seem to move through it fine(slow like it's suppose to be), however Trevor and Sypha get stuck. So maybe Obreck can look at that coding too.

@Whiterosebrian hey thanks man, there ideas that keep floating in my head so i try to record them. Don't know exactly what i'll do. I'm considering sooping them all up and writing and entire soundtrack. Maybe 16-20 songs if i get them good enough. Oh and these aren't meant for this level or game inparticular, already i've heard a bunch of good aquarius's. I could discuss some of them with Obreck when he's back. I like jorge F's version best then it's a toss up between harmony of despair version or goat bands. Those would be my top selecs for that level all are very well done imo. Man there's so many good version of mp3's for castlevania games redone so yeah i guys we'll wait and see huh.
« Last Edit: August 09, 2011, 09:10:52 pm by Laslunder »
The real ending of SotN
      

Maria: Alucard.....I can't let you leave from my life
Alucard:.......I'm interested in this!

Offline reiko26

Re: Laslunder and reiko26's SCV3 Stages
« Reply #16 on: August 09, 2011, 11:34:55 pm »
Hey Las, Glad to see that atlantis has been resooped up. Im confident with how it looks now. also when we get back to the ghost ship, I have something for you for the begining part. and yeah dude, I really dig your compositions. when your ready and able, I got the moate bridge props almost completed too.
« Last Edit: August 09, 2011, 11:39:21 pm by reiko26 »

Offline Laslunder

Re: Laslunder and reiko26's SCV3 Stages
« Reply #17 on: August 10, 2011, 11:07:08 am »
OK well i realized their were sorta at least 2 big issues i was having. Rooms 7 and 11. Theirs a stairwell over to the far left in 7. I was really having issues with editing the stairs and getting it lined up so i pulled them and put 2 blocks in place instead. I also moved the top stairs over a bit so the player can't fall off the screen like he/she could before.The blocks imo doesn't hurt the level so i said sure why not. Also in room 11 to the far right i apparently had the same issues with those stairs but i managed to fix that one. I guess the edits were ok just the stairs was in a weird spot. So i fixed that and now trevor, alucard etc move up and down the stairs fine.

Rm 7


Rm11
The real ending of SotN
      

Maria: Alucard.....I can't let you leave from my life
Alucard:.......I'm interested in this!

Offline TheomanZero

Re: Laslunder and reiko26's SCV3 Stages
« Reply #18 on: August 10, 2011, 11:12:14 am »
I imagine stairs are one of the most temperamental parts of any Castlevania game.  It's probably why they left them out of the Game Boy games.

Offline reiko26

Re: Laslunder and reiko26's SCV3 Stages
« Reply #19 on: August 10, 2011, 04:49:53 pm »
i think it works out better. after beta testing the stage, i think that it is very doable now and the stairs you took out ,was a smart move. major kudos partner.

Offline Laslunder

Re: Laslunder and reiko26's SCV3 Stages
« Reply #20 on: August 10, 2011, 08:08:28 pm »
Yeah that's cool you guys are diggin' it. I really have to say for the most part stairs aren't a problem unless i gotta do edits on top of other tile layers like the pillars. Yeah that can be a bitch. Have the time i seem to get it right and the other half no can do. I guess to it'd better suit me if i understood obrecks stairs a bit better. The imbed code for stairs only exepts regular numbers like 4 not 3.5 so i was sorta assed out. And in that case they weren't completely necessary. IF it was up the stairs to the next room i'd have no choice but to go back and rework it. But such was not the case.  THere is one thing hindering me still. THe video colors are diffrent on my other pc so the water fort the first few rooms is a bright but deep blue. Almost piercing. I can't tell though i mean it looks like water. Eh. Maybe i'm being critical on myself. Either way it doesn't look to bad. I wonder if i should change it slightly. Then again water can have various colors too.
The real ending of SotN
      

Maria: Alucard.....I can't let you leave from my life
Alucard:.......I'm interested in this!

Offline TheomanZero

Re: Laslunder and reiko26's SCV3 Stages
« Reply #21 on: August 10, 2011, 08:33:11 pm »
Sounds like the stair code might need some work.  But hey, that's what betas are for.

Offline Laslunder

Re: Laslunder and reiko26's SCV3 Stages
« Reply #22 on: August 10, 2011, 11:22:36 pm »
Naw dude it's just my edits for the stairs were inacurrate. I think the stairs are much better than in demo 1 where you could end up at the top of the screen for some reason when you hit down and jump at the same time. Obreck fixed that though. Ah editing stairs.....yeah lets say konami probably has issues with the structures sometimes too. They are a pain in some sense. But either way if it has to get done then it has too, the levels need to look sharp. Certainly getting there anyways
The real ending of SotN
      

Maria: Alucard.....I can't let you leave from my life
Alucard:.......I'm interested in this!

Offline TheomanZero

Re: Laslunder and reiko26's SCV3 Stages
« Reply #23 on: August 11, 2011, 01:27:42 am »
Even if stairs are one of the most annoying aspects of the Classicvania series (excluding the Game Boy Games), it wouldn't feel right not to have them in a fangame like this.
Well, I suppose that fangames are an opportunity to change aspects of the series that would never occur to the professionals, but SCVIII does enough of that already.

Offline Laslunder

Re: Laslunder and reiko26's SCV3 Stages
« Reply #24 on: August 11, 2011, 03:45:48 pm »
Well either way the more professional something looks and plays, the better. If stairs are necessary in a game, then they need to be worked on. If a cv game doesn't call for it or it could do withough then alternate options are available like in sotn, just platforms or slopes. Not a bad idea but i always wondered why no stairs? EIther way the game was totally awesome, imo they shoulda put in Maria as a player maybe unlockable like Richter.
The real ending of SotN
      

Maria: Alucard.....I can't let you leave from my life
Alucard:.......I'm interested in this!

WhiteRoseBrian

Re: Laslunder and reiko26's SCV3 Stages
« Reply #25 on: August 11, 2011, 04:35:33 pm »

Maybe let characters climb up stairs more quickly and have them not knocked off when struck?

Actually, Maria and Ricter have their own modes in the Saturn Version of Symphony of the Night.

Offline TheomanZero

Re: Laslunder and reiko26's SCV3 Stages
« Reply #26 on: August 11, 2011, 05:37:51 pm »
Maybe let characters climb up stairs more quickly and have them not knocked off when struck?

Actually, Maria and Ricter have their own modes in the Saturn Version of Symphony of the Night.
And in the PSP version, Maria is unlockable, but she plays completely differently from the Saturn version.

Anyway, I wasn't saying you should change or get rid of the stairs, just make sure they don't have any bugs or other issues.

Offline Laslunder

Re: Laslunder and reiko26's SCV3 Stages
« Reply #27 on: August 11, 2011, 05:59:23 pm »
Um Well i think the stairs are ok to be honest. Theirs no bugs that i see in it. Obreck did a good job with it , it's just my poor edits in that room that made everything uneven.So yeah that's pretty much that i could go back and redo the stairs  but honestly that are really didn't need it anyways. But overall the level seems pretty well fit imo.As for players getting hit off the stairs. Um i techncally didn't even finish some of them, not sure on reikos' stuff either. I do know trevor has them. Unsure though if obreck ever intended on putting them in or not. Players do get hit of stairs though in cv3, right?

 I'm gonna try sitting down with it soon and re-evaluate the hell out of it before moving on back to the ghost ship, and eventually mad forest.  Meanwhile i've come up with synths for another song. Just not sure how cv ish it is but i do like what i came up with. I know that's a bit off the topic but eh, i wanted to take a brief break from the editing. That level building is quite tedious and at time you gotta walk away from it and come back to it cause you can at time get frustrated if your tiles/edits aren't accurate. I'm glad i figured out the waterfall depth issues. I'm happy they came out so nice!
The real ending of SotN
      

Maria: Alucard.....I can't let you leave from my life
Alucard:.......I'm interested in this!

Offline Nadoovi

Re: Laslunder and reiko26's SCV3 Stages
« Reply #28 on: August 13, 2011, 11:05:25 am »
Ok so here is the video. It's latest update on Atlantis. Sound is an issue for me right now so i took you guys advice and put in mp3s. I figure it's also a good way to showcase my 2 new Konami Castlavania inspiried songs. They are written and performed by me Laslunder aka Pete (though they are a work in progress). They repeat each other in the vid close to the 7:54 mark. The first song i call "Hunters in the Night", and the second is called "Trials and Tribulation". I have plans for another one soon too! Well hope you like it:

<a href="http://www.youtube.com/watch?v=ZbX-TaU7-_o" target="_blank">http://www.youtube.com/watch?v=ZbX-TaU7-_o</a>

It looks much better now. I like the Atlantis ruins. The night background is great, as expected.
Nonetheless, I still think a daylight background is necessary. A background which precedes the sunset.
This background should be used at the beginning of the stage, until the part of the mid boss (minutes 00:00-2:00 in your new video).
Only then, you use the sunset background from Bloodlines (minutes 2:00-03:42 in your new video).
The background of the advenced sunset that you created, however, should be used later, in preparation for the end of the stage (minutes 3:42-5:42 in your new video).
Therefore, the brown buildings that you recolored as a result of the change of the background(minutes 02:25-03:42), should be changed back to the original lite color.

Oh, and the bats in this stage should be deleted.

BTW, I find this song suitable for the stage:
<a href="http://www.youtube.com/watch?v=4fMd_2XeXLA" target="_blank">http://www.youtube.com/watch?v=4fMd_2XeXLA</a>
« Last Edit: August 13, 2011, 05:00:55 pm by Nadoovi »

Offline Laslunder

Re: Laslunder and reiko26's SCV3 Stages
« Reply #29 on: August 13, 2011, 07:29:38 pm »
Well to be honest i could potentially go back and make one more variant of backgrounds closer to the moon rising but that'd be about the only i could see it making much sense. The tiles i don't know if i wanna rearannge them too much. I pretty much wanted to make the first handful of areas the agua look then a browinsh/somewhat greenish look, then greenis look, then gold to the end kinda showing diffrent variants and structures alike in what atlantis may look like. It may look a tad repetitive if i used all the same tilework through the whole stage. Kinda the reason i'd like to soop up mad forest. I see what you mean on the sunset on the tiles but i think overall it's not a bad set up. Maybe things will depend on if i add another background closer to the rising of the moon or the sun fully set. But either way if it calls for  a recolor on the tiles i'll make it. I'm sure i quite agree with that part of course unless it deems necessery due to teh background.

Ah the song.....well i dont' how much i'm really feeling  it though dawn of sorrow has some really nice tracks. I think either way it's gonna be obreck's choice. Who know he may even take a poll on it. Preferably there's about 2-3 versions of aquarius mp3 that would fit the level to a T, and then there's always that cool bloodlines song sunken sanctuary which imo Smush does a great job with here:<a href="http://www.youtube.com/watch?v=indKvkHG8Hs" target="_blank">http://www.youtube.com/watch?v=indKvkHG8Hs</a>. I wonder if obreck wanted to use it if they'd be cool with it?
« Last Edit: August 13, 2011, 07:32:02 pm by Laslunder »
The real ending of SotN
      

Maria: Alucard.....I can't let you leave from my life
Alucard:.......I'm interested in this!

 

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